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Sonic Heroes information


Sonic Heroes
The North American PC cover art of Sonic Heroes. It depicts the cartoonish characters Sonic, a blue hedgehog, Tails, a yellow fox, and Knuckles, a red echidna, making victory poses. Above them, the text "SONIC HEROES" is shown; below them (from left to right) is the ESRB rating of E, the PC-DVD ROM logo, and the Sega logo.
North American PC cover art, depicting Team Sonic
Developer(s)Sonic Team USA
Publisher(s)Sega
Director(s)Takashi Iizuka
Producer(s)Yuji Naka
Designer(s)Takashi Iizuka
Eitaro Toyoda
Artist(s)Kazuyuki Hoshino
Writer(s)Shiro Maekawa
Composer(s)Jun Senoue
Tomoya Ohtani
Naofumi Hataya
Keiichi Sugiyama
Hideaki Kobayashi
Mariko Nanba
Fumie Kumatani
SeriesSonic the Hedgehog
EngineRenderWare
Platform(s)
  • GameCube
  • PlayStation 2
  • Xbox
  • Windows
Release
December 30, 2003
  • PlayStation 2, Xbox, GameCube
    • JP: December 30, 2003
    • NA: January 6, 2004 (GCN)
    • NA: January 27, 2004
    • EU: February 2, 2004
    Windows
    • NA: November 16, 2004
    • EU: November 26, 2004
    • JP: December 9, 2004
    PlayStation Network
    • EU: February 22, 2012
    • JP: September 27, 2014
Genre(s)Platform, action-adventure
Mode(s)Single-player, multiplayer

Sonic Heroes[a] is a 2003 platform game developed by Sonic Team USA and published by Sega as part of the Sonic the Hedgehog series. The player races a team of series characters through levels to amass rings, defeat robots, and collect the seven Chaos Emeralds needed to defeat Doctor Eggman. Within each level, the player switches between the team's three characters, who each have unique abilities, to overcome obstacles. Sonic Heroes downplays the action-adventure and exploration-based gameplay of its predecessors Sonic Adventure (1998) and Sonic Adventure 2 (2001) in favor of returning to the linear style of Sega Genesis-era Sonic games.

Heroes was the first multi-platform Sonic game, produced for the PlayStation 2, Xbox, GameCube, and Windows. Sonic Team USA's Yuji Naka and Takashi Iizuka led the game's 20-month development. The team wanted Sonic Heroes to appeal beyond Sonic series fans and so designed a game that did not depend on the continuation of its predecessors. The team revived elements not seen since the Genesis Sonic games, such as special stages and the Chaotix characters.

Sega released Sonic Heroes in Japan in December 2003 and worldwide in early 2004. It was a commercial success, with 3.41 million copies sold by 2007, but received mixed reviews. Critics praised the focus on fast gameplay and similarities to the series' original 2D entries, a choice that some considered an improvement from the Sonic Adventure games. Reviewers also highlighted its graphic design and detailed environments and textures. However, they felt it did not address the problems of previous Sonic games, such as the camera and voice acting.
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