Research field that applies to methods of studying issues in social science
For video game applications, see Social simulation game.
Social simulation is a research field that applies computational methods to study issues in the social sciences. The issues explored include problems in computational law, psychology,[1] organizational behavior,[2] sociology, political science, economics, anthropology, geography, engineering,[2] archaeology and linguistics (Takahashi, Sallach & Rouchier 2007).
Social simulation aims to cross the gap between the descriptive approach used in the social sciences and the formal approach used in the natural sciences, by moving the focus on the processes/mechanisms/behaviors that build the social reality.
In social simulation, computers support human reasoning activities by executing these mechanisms. This field explores the simulation of societies as complex non-linear systems, which are difficult to study with classical mathematical equation-based models. Robert Axelrod regards social simulation as a third way of doing science, differing from both the deductive and inductive approach; generating data that can be analysed inductively, but coming from a rigorously specified set of rules rather than from direct measurement of the real world. Thus, simulating a phenomenon is akin to generating it—constructing artificial societies. These ambitious aims have encountered several criticisms.
The social simulation approach to the social sciences is promoted and coordinated by three regional associations, ESSA for Europe, North America (reorganizing under the new CSSS name), and PAAA Pacific Asia.
^Hughes, H. P. N.; Clegg, C. W.; Robinson, M. A.; Crowder, R. M. (2012). "Agent-based modelling and simulation: The potential contribution to organizational psychology". Journal of Occupational and Organizational Psychology. 85 (3): 487–502. doi:10.1111/j.2044-8325.2012.02053.x.
^ abCrowder, R. M.; Robinson, M. A.; Hughes, H. P. N.; Sim, Y. W. (2012). "The development of an agent-based modeling framework for simulating engineering team work". IEEE Transactions on Systems, Man, and Cybernetics - Part A: Systems and Humans. 42 (6): 1425–1439. doi:10.1109/TSMCA.2012.2199304. S2CID 7985332.
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