Skullmonkeys is a platform video game developed by The Neverhood, Inc. and published by Electronic Arts for PlayStation. It is the sequel to The Neverhood, and rather than being an adventure game, it is a platformer. Players again take control of Klaymen, who this time must defeat a horde of creatures called Skullmonkeys under the command of his old foe Klogg.
The game met with negative reviews, as critics liked the game's unique visual style (as with The Neverhood, the characters were all sculpted from clay) and music, but bemoaned the monotony and lack of innovation in the gameplay. Terry Scott Taylor composed the soundtrack.
^"Game Informer News". Game Informer. 1999-02-24. Archived from the original on 1999-02-24. Retrieved 2023-11-19.
^"Skullmonkeys". GamePro. No. 108. IDG. September 1997. p. 64.
inhabited by creatures known as Skullmonkeys and an insect race known as YNT. Klogg becomes the leader of the Skullmonkeys and sets off to make "Evil engine...
created The Neverhood for the PC and PlayStation. The sequel, entitled Skullmonkeys, followed in 1998. On television, TenNapel was the creator of the Project...
The game has garnered a cult following. It received a sequel in 1998, Skullmonkeys, which was a platform game, abandoning the adventure format of the original...
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Dilbert's Desktop Games The Lost World: Jurassic Park PlayStation 1998 Skullmonkeys Small Soldiers Small Soldiers: Squad Commander Microsoft Windows Trespasser...
7th Level. Lorenzen later led art design on The Neverhood, Inc.-made Skullmonkeys, and programming on BoomBots. In 1999 The Neverhood, Inc. disbanded,...
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interest in three-dimensional games. Other two-dimensional games such as Skullmonkeys had sold poorly, and Castlevania: Symphony of the Night had relatively...