For the 2014 Chinese film, see Shining Soul (film).
2002 video game
Shining Soul
North American box art
Developer(s)
Nextech[3]
Grasshopper Manufacture
Publisher(s)
JP: Sega
EU: Infogrames[4]
NA: Atlus[2]
Director(s)
Akira Ueda
Producer(s)
Junichiro Takahashi
Designer(s)
Akira Ueda
Masashi Niwano
Programmer(s)
Tetsuya Nakazawa
Tooru Yoshio
Artist(s)
Akira Ueda
Rika Kurokawa
Writer(s)
Akira Ueda
Composer(s)
Shingo Yasumoto
Series
Shining
Platform(s)
Game Boy Advance
Release
JP: March 28, 2002[1]
EU: March 7, 2003
NA: September 16, 2003[2]
Genre(s)
Action role-playing
Mode(s)
Single-player, multiplayer
Shining Soul[a] is an action role-playing game for the Game Boy Advance. It is part of the Shining series. Shining Soul is a reboot of the Shining series.[5] The game was followed by a sequel, Shining Soul II, in 2003. Both games were re-released in Japan in early 2006 as part of the Game Boy Advance "Value Selection".[6]
^"[シャイニング・ソウル] 公式サイト" (in Japanese). Shining World. Archived from the original on February 8, 2009. Retrieved May 16, 2009.
^株式会社ネクスエンタテインメント (in Japanese). Nex Entertainment. Archived from the original on March 15, 2010. Retrieved May 24, 2009.
^IGN staff (December 16, 2002). "Shining Soul (Preview)". IGN. Archived from the original on March 5, 2016. Retrieved February 28, 2017.
^Serrels, Mark (May 3, 2011). "New 'Shining' Game In The Works". Kotaku Australia. Retrieved January 9, 2012.
^Maragos, Nich (January 5, 2006). "Round-Up: GBA Value, In The Groove Loss, Xbox 360 AV". Gamasutra. Retrieved May 24, 2009.
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