Wood texture and drop shadow simulated with SVG filters
Status
Working Draft (WD)
Year started
15 October 2012 (2012-10-15)
First published
15 October 2012 (2012-10-15)
Latest version
December 18, 2018 (2018-12-18)
Preview version
Editor's Draft October 30, 2019 (2019-10-30)
Organization
W3C
Committee
CSS Working Group
Editors
Dirk Schulze
Dean Jackson
Vincent Hardy
Erik Dahlström
Domain
Visual effects
Scalable Vector Graphics
sXBL
SVG Working Group
SVG filter effects
Precision Graphics Markup Language
Vector Markup Language
XHTML+MathML+SVG
SVG animation
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SVG filter effects are effects applied to Scalable Vector Graphics (SVG) files. SVG is an open-standard XML format for two-dimensional vector graphics as defined by the World Wide Web Consortium (W3C). A filter effect consists of a series of graphics operations that are applied to a given source vector graphic to produce a modified bitmapped result.
Filter effects are defined by filter elements. The filter property is set on a container element or on a graphics element to apply a filter effect to it. Each filter element contains a set of filter primitives as its children. Each filter primitive performs a single fundamental graphical operation (e.g., a Gaussian blur or a lighting effect) on one or more inputs, producing a graphical result. Because most of the filter primitives represent some form of image processing, in most cases the output from a filter primitive is a single RGBA bitmap image (however, it will be regenerated if a higher resolution is called on).
The original source graphic or the result from a filter primitive can be used as input into one or more other filter primitives. A common application is to use the source graphic multiple times. For example, a simple filter could replace one graphic for two by adding a black copy of the original source graphic but offset to create a drop shadow. In effect, there are now two layers of graphics, both with the same original source graphics.
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