Rollcage Stage II is a racing video game developed by Attention to Detail for PlayStation and Microsoft Windows. It is the sequel to Rollcage. On top of the basic racing concept, the cars can be equipped with weapons, which are picked up on the track as bonuses, which can be used against competing cars. The automobiles themselves, once again, have wheels that are larger than the body of the car thus creating a car that has no up or down and therefore can be flipped yet continue to drive. The game was supposed to have been released in the U.S. in early March 2000,[3] but was delayed by over seven months.
For the North American Windows release, game publisher Take-Two Interactive repackaged the original European/Australasian version as Death Track Racing.
Rollcage Stage II was also among the first titles to feature hardware-accelerated bump mapping upon its release in March 2000, in the form of EMBM (Environment Mapped Bump Mapping). RSII was designed to be best experienced at the time on Matrox Millennium G400 graphics cards, released in mid-1999, which had exclusive support for EMBM until the ATI Radeon was released in late 2000. Matrox's bump mapping technology was much hyped by industry press outlets at the time, with Matrox demoing Rollcage Stage II as a cutting-edge showcase for their cards, as well as dedicating a page on their website to the game.[4][5]
^IGN staff (16 October 2000). "Midway Releases Rollcage Stage 2 [sic]". IGN. Ziff Davis. Archived from the original on 1 July 2021. Retrieved 14 November 2023.
^"Take Two Rolls with it". Take-Two Interactive. Archived from the original on 29 February 2000.
^Cite error: The named reference GamePro was invoked but never defined (see the help page).
^Gonzo (November 1999). "Comdex Day Two: A doctor of journalism's tale - Wednesday Edition". Ars Technica. Condé Nast. Archived from the original on 22 July 2023. Retrieved 14 November 2023.
^"Rollcage Stage II Shipping with EMBM". Matrox. 22 March 2000. Archived from the original on 24 August 2000.
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