Global Information Lookup Global Information

Retopology information


Retopology (or retopo) is a step in the 3D modeling process where an object's polygonal mesh is modified or recreated to obtain a cleaner layout while maintaining nearly the same physical shape of the model.[1][2] Owing to its complexity, retopology is currently a mostly manual process but tools exist to assist 3D artists with the workflow. Automated and semi-automated retopology algorithms are an active field of research; state-of-the-art techniques provide good results in some, but not all, cases. Most organically-shaped models, especially those that are animated or used in real-time applications, must be created with clean topology to deform properly (if skeletal animation is employed), render with smooth and accurate shading, and avoid excessive polygon counts that can reduce performance.

Retopology plays an important role in numerous industries such as animation, gaming, visual effects, virtual reality, and 3D printing. In animation and gaming, retopology ensures that characters and assets deform smoothly during movement, allowing for realistic and believable animations. In visual effects, it enables the creation of high-quality models with optimal geometry for seamless integration into live-action footage, while in 3D printing it is used to optimize models for efficient printing processes.[3]

  1. ^ da Silva, António Pedro Carvalho Machado (2019). Retopology: a comprehensive study of current automation solutions from an artist's workflow perspective (PhD). Universidade do Minho.
  2. ^ "Retopology — Blender Manual". docs.blender.org. Retrieved 7 November 2022.
  3. ^ "Retopology Guide". www.ahmadmerheb.com.

and 4 Related for: Retopology information

Request time (Page generated in 0.5467 seconds.)

Retopology

Last Update:

Retopology (or retopo) is a step in the 3D modeling process where an object's polygonal mesh is modified or recreated to obtain a cleaner layout while...

Word Count : 250

Substance 3D Modeler

Last Update:

Modeling Non-destructive editing Polygonal modeling Sculpting UV Mapping Retopology Virtual reality modeling SMOD, FBX, OBJ, GLTF, USD, IGS, JT, STEP, STL...

Word Count : 208

ZBrush

Last Update:

large amounts of polygons at once with Groom brushes. It is an automatic retopology system previously called QRemesher that creates a new topology based on...

Word Count : 1335

Comparison of 3D computer graphics software

Last Update:

Base-mesh Creation Sketch Modeling Sculpting Cloth Sculpting Hand Retopology Automatic Retopology Boolean Bevel Modifier Procedural Maya Yes Yes (SOuP BMesh)...

Word Count : 623

PDF Search Engine © AllGlobal.net