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RealityEngine information


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RealityEngine is a 3D graphics hardware architecture and a family of graphics systems which was developed and manufactured by Silicon Graphics during the early to mid 1990s. RealityEngine was positioned as the company's high-end visualization hardware for its MIPS/IRIX platform. RealityEngine is designed for deployment exclusively within the company's Crimson and Onyx family of visualization systems, which are sometimes referred to as "graphics supercomputers" or "visualization supercomputers". The RealityEngine was marketed to large organizations, such as companies and universities that are involved in computer simulation, digital content creation, engineering and research.

It was succeeded by the InfiniteReality in early 1996, but coexisted with it for a time as an entry-level option for older systems.

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RealityEngine

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RealityEngine is a 3D graphics hardware architecture and a family of graphics systems which was developed and manufactured by Silicon Graphics during...

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SGI Crimson

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deskside workstations, and can use a wide range of graphics options (up to RealityEngine). It is also available as a file server with no graphics. This machine...

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InfiniteReality

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InfiniteReality was introduced in early 1996 and was used in the Silicon Graphics Onyx. It succeeded the RealityEngine, although the RealityEngine coexisted...

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Unreal Engine

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Unreal Engine is written in C++ and features a high degree of portability, supporting a wide range of desktop, mobile, console, and virtual reality platforms...

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Dominic Giampaolo

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the 64-bit R8000 microprocessor chip set and worked on the RealityEngine and InfiniteReality graphics systems. While working for Silicon Graphics, he located...

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Augmented reality

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Augmented reality (AR) is an interactive experience that combines the real world and computer-generated 3D content. The content can span multiple sensory...

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Geometry pipelines

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stage. In later, much higher performance applications, such as the RealityEngine, they began to be applied to perform part of the rendering support as...

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Brian McClendon

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developing high-end workstation 3D graphics including GT, GTX, RealityEngine, and InfiniteReality, and then worked as an engineering director with @Home Network...

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VTX

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publicly-traded environmental services company VTX, a cost-reduced version of the RealityEngine 3D graphics hardware architecture VTX, a graphics subsystem of the SGI...

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Terminal Reality

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from University of Illinois. The goal of Terminal Reality was to exploit texture mapped 3D game engines, with only $1000, and working out of Brett Combs'...

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Reality

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Reality is the sum or aggregate of all that is real or existent within the universe, as opposed to that which is only imaginary, nonexistent or nonactual...

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Kurt Akeley

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Power Series and Onyx systems, including the GTX, the VGX, and the RealityEngine. Akeley also led the design and documentation of the OpenGL graphics...

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Project Reality

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Project Reality: ARMA 3. In September 2015 it was announced that the Arma project had been suspended. Squad, a standalone game built on Unreal Engine 4, is...

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Intel i860

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386 host. Another example was SGI's RealityEngine, which used a number of i860XP processors in its geometry engine. This sort of use slowly disappeared...

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SGI Onyx

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Deskside Owner's Guide" (PDF). "sgistuff.net : Hardware : Graphics : Reality Engine". sgistuff.net. "sgistuff.net : Hardware : Systems : Challenge / Onyx"...

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Artificial Studios

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game development and engine development company founded in 2001. Artificial Studios first came to attention with their "Reality Engine", unveiled in 2004...

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Internal combustion engine

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An internal combustion engine (ICE or IC engine) is a heat engine in which the combustion of a fuel occurs with an oxidizer (usually air) in a combustion...

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Master of Reality

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Master of Reality is the third studio album by English heavy metal band Black Sabbath, released in the United Kingdom on 6 August 1971 by Vertigo Records...

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Second Reality

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Second Reality (originally titled Unreal ] [ - The 2nd Reality) is an IBM PC compatible demo created by Future Crew. It debuted at the Assembly 1993 demoparty...

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CryEngine

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CryEngine (stylized as CRYENGINE) is a game engine designed by the German game developer Crytek. It has been used in all of their titles with the initial...

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RealityCapture

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plans to integrate RealityCapture into the Unreal Engine with the acquisition. The acquisition does not affect Capturing Reality's existing business and...

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V24 engine

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Trophy air races. This engine was in reality formed by mounting two Fiat AS.5 V12 engines one behind the other, with the front engine powering the rear propeller...

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S3 ViRGE

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The S3 ViRGE (Video and Rendering Graphics Engine) graphics chipset was one of the first 2D/3D accelerators designed for the mass market. Introduced in...

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Enemies of Reality

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Enemies of Reality is the fifth studio album by American heavy metal band Nevermore, released in 2003 by Century Media. Due to the mixed reception of...

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The Difference Engine

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British woman. In the world of The Difference Engine, France occupies Mexico, as it did briefly in reality during the American Civil War. Like Great Britain...

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Virtual reality applications

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There are many applications of virtual reality. Applications have been developed in a variety of domains, such as education, architectural and urban design...

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