Reality Lab was a 3D computer graphics API created by RenderMorphics to provide a standardized interface for writing games. It was one of the main contenders in the realtime 3D middleware marketplace at the time, alongside Criterion Software's RenderWare and Argonaut Software's BRender.[1]
Reality Lab was a scene graph API providing real-time rendering that would run with acceptable performance on graphics cards or the host computer's CPU.[1]
Founded in 1992 by Servan Keondjian, Doug Rabson and Kate Seekings, RenderMorphics was purchased by Microsoft in February 1995[2] and Reality Lab formed the basis for Direct3D.[3] Microsoft's acquisition statement of RenderMorphics contained a description of Reality Lab:
"RenderMorphics' flagship product, Reality Lab(TM), provides high-performance 3-D graphics technology for a variety of personal computer-based games and multimedia applications. Reality Lab has been acclaimed by a wide range of developers, including Autodesk, Creative Labs, Kaleida Labs and Virgin Entertainment."[4]
Architecturally Reality Lab was then separated into a low layer immediate mode API and layered upon it the original scene graph API which was afterwards called retained mode API.[5] Direct3D shipped for the first time in the DirectX 2.0 SDK in June 1996.
^ ab"Reality Lab: fast 3D for games developers". NEXT Generation. February 1995. Retrieved 2022-08-28.
^Qube Software - Servan Keondjian and Doug Rabson founded Qube after leaving Microsoft.
^Crushed By Microsoft
^DeMaria, Rusel (2019). "12. 3D Wars". GAME OF X V.2. CRC Press.
^Ozer, Jan; Seltzer, Larry (December 5, 1995). "Using Windows 95's Direct SDK Access". PC Magazine. Retrieved 2022-08-28.
RealityLabs, originally Oculus VR, is a business and research unit of Meta Platforms (formerly Facebook Inc.) that produces virtual reality (VR) and augmented...
RealityLab was a 3D computer graphics API created by RenderMorphics to provide a standardized interface for writing games. It was one of the main contenders...
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292836. S2CID 672378. Office of Tomorrow Media Interaction Lab. The big idea:Augmented Reality. Ngm.nationalgeographic.com (15 May 2012). Retrieved 9 June...
Reardon (RealityLabs director) Former Blake Ross (Director of Product) Ted Ullyot (VP, General Counsel, and Secretary) Hugo Barra (VP of RealityLabs) John...
Reardon (RealityLabs director) Former Blake Ross (Director of Product) Ted Ullyot (VP, General Counsel, and Secretary) Hugo Barra (VP of RealityLabs) John...
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Reardon (RealityLabs director) Former Blake Ross (Director of Product) Ted Ullyot (VP, General Counsel, and Secretary) Hugo Barra (VP of RealityLabs) John...
administration and persuaded them to count the time he spent coding in the computer lab as a foreign language class. Consequently, towards the end of Parker's senior...
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Reardon (RealityLabs director) Former Blake Ross (Director of Product) Ted Ullyot (VP, General Counsel, and Secretary) Hugo Barra (VP of RealityLabs) John...
Reality is the sum or aggregate of all that is real or existent within the universe, as opposed to that which is only imaginary, nonexistent or nonactual...
1998 by Servan Keondjian, Hugh Steers, and Doug Rabson who created the RealityLab renderer and who subsequently played a leading role at Microsoft turning...
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