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Procedural generation information


One example of procedural generation, here using L-systems to generate realistic looking tree models. Different models can be generated by changing both deterministic parameters and a random seed.

In computing, procedural generation (sometimes shortened as proc-gen) is a method of creating data algorithmically as opposed to manually, typically through a combination of human-generated content and algorithms coupled with computer-generated randomness and processing power. In computer graphics, it is commonly used to create textures and 3D models. In video games, it is used to automatically create large amounts of content in a game. Depending on the implementation, advantages of procedural generation can include smaller file sizes, larger amounts of content, and randomness for less predictable gameplay. Procedural generation is a branch of media synthesis.[citation needed]

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Procedural generation

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In computing, procedural generation (sometimes shortened as proc-gen) is a method of creating data algorithmically as opposed to manually, typically through...

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Roguelike

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role-playing game traditionally characterized by a dungeon crawl through procedurally generated levels, turn-based gameplay, grid-based movement, and permanent...

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Maze generation algorithm

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Maze generation algorithms are automated methods for the creation of mazes. A maze can be generated by starting with a predetermined arrangement of cells...

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Procedural

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Look up procedural in Wiktionary, the free dictionary. Procedural may refer to: Procedural generation, a term used in computer graphics applications Procedural...

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Procedural texture

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CorelDRAW, contain procedural texture subsystems that can be used to generate textures. Perlin noise Pixel shader Procedural generation Self-organization...

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List of games using procedural generation

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Procedural generation is a common technique in computer programming to automate the creation of certain data according to guidelines set by the programmer...

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Algorithmic composition

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combined with developmental processes, constitute the evo-devo approach for generation and optimization of complex structures. These methods have also been applied...

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Procedural modeling

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Procedural modeling is an umbrella term for a number of techniques in computer graphics to create 3D models and textures from sets of rules that may be...

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Open world

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the world the player may be able to access, unless methods like procedural generation are used. The design process, due to its scale, may leave numerous...

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Pseudorandom number generator

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simulations (e.g. for the Monte Carlo method), electronic games (e.g. for procedural generation), and cryptography. Cryptographic applications require the output...

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Procedural animation

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Theft Auto IV and Backbreaker.[citation needed] Procedural programming Procedural generation Procedural texture Physics engine Ragdoll physics Game physics...

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Scenery generator

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animations. These programs often use procedural generation to generate the landscapes. If not using procedural generation to create the landscapes, then normally...

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Wildermyth

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upon release, with praise mostly directed at the game's use of procedural generation for storytelling. Wildermyth is a tactical role-playing game. At...

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Remnant 2

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after they have fallen in combat. While the first game features procedural generation by changing a level's layout and enemy spawn points, it has been...

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SpaceEngine

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combination of real astronomical data and scientifically accurate procedural generation algorithms. Users can travel through space in any direction or speed...

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Darkest Dungeon II

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Darkest Dungeon II is a roguelike role-playing video game developed and published by Red Hook Studios as the sequel to Darkest Dungeon. The game was released...

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Dead by Daylight

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Dead by Daylight is an online asymmetric multiplayer survival horror video game developed and published by Canadian studio Behaviour Interactive. It is...

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Amazing Cultivation Simulator

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Amazing Cultivation Simulator (了不起的修仙模拟器) is a Wuxia top-down construction and management simulation video game developed by GSQ Games and published by...

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Cult of the Lamb

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Cult of the Lamb is a roguelite video game developed by indie developer Massive Monster and published by Devolver Digital. The game was released on 11...

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Development of Spore

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scope, using its innovation of user-guided evolution via the use of procedural generation for many of the components of the game, providing vast scope and...

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Cube World

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Cube World is an action role-playing game developed and published by Picroma for Microsoft Windows. Wolfram von Funck, the game's designer, began developing...

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Random number generation

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League of entropy List of random number generators PP (complexity) Procedural generation Randomized algorithm Random password generator Random variable,...

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