For the video game adaptation, see Planescape: Torment.
Planescape
Designers
David "Zeb" Cook
Publishers
TSR, Inc. Wizards of the Coast
Publication
1994
Genres
Fantasy
Systems
Dungeons & Dragons
Planescape is a campaign setting for the Dungeons & Dragons fantasy role-playing game, designed by Zeb Cook,[1] and published in 1994.[2] It crosses numerous planes of existence, encompassing an entire cosmology called the Great Wheel, as developed previously in the 1987 Manual of the Planes by Jeff Grubb. This includes many of the other Dungeons & Dragons worlds, linking them via inter-dimensional magical portals.
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^"The History of TSR". Wizards of the Coast. Archived from the original on September 24, 2008. Retrieved August 20, 2005.
Planescape is a campaign setting for the Dungeons & Dragons fantasy role-playing game, designed by Zeb Cook, and published in 1994. It crosses numerous...
writer. He is best known for his work on role-playing video games such as Planescape: Torment, Star Wars Knights of the Old Republic II: The Sith Lords and...
for its work on the Fallout series as well as the critically acclaimed Planescape: Torment. They achieved success with the Icewind Dale and Baldur's Gate...
Dragons (D&D) fantasy roleplaying game. Originally introduced in the Planescape campaign setting in the second edition of Advanced Dungeons & Dragons...
do a series of books about the Outer Planes. Zeb Cook, creator of the Planescape universe, describes it this way: So there was this huge collection of...
The Planescape Campaign Setting is a boxed set for the Dungeons & Dragons fantasy role-playing game. The set was designed by David "Zeb" Cook and published...
his work in the collectible card game Magic: The Gathering and on the Planescape product line for the Dungeons & Dragons role-playing game. DiTerlizzi...
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in early artistic depictions of the monsters. With the advent of the Planescape campaign setting, TSR, Inc. made an effort to create a more fearsome image...
German-American video game designer. He is most well known for his work on Planescape: Torment and for creating the Realms of Arkania series of video games...
published by ZA/UM. Inspired by Infinity Engine-era games, particularly Planescape: Torment, the game was written and designed by a team led by Estonian...
writer and game designer, who is best known for his work designing the Planescape setting for the Dungeons & Dragons role-playing game, and as the creative...
Mahasarpa Mystara Blackmoor Savage Coast Hollow World Nentir Vale Pelinore Planescape Ravenloft Masque of the Red Death Rokugan Spelljammer Planes of existence...
develop Torment: Tides of Numenera, a spiritual successor to Interplay's Planescape: Torment. The studio was purchased by Microsoft and became part of Xbox...
II: Thief: The Dark Project: Age of Empires II: EverQuest: Homeworld: Planescape: Torment: Pokémon Gold and Silver: Quake III: Arena: Shenmue: Silent Hill:...
12, 2011. Retrieved December 5, 2013. "The People Behind Fallout And Planescape Are Making My Dream RPG". Kotaku.com. September 14, 2012. Retrieved December...
Finsternis, Ute Knörzer began the development of the Planescape: Die Traumfängerin (Planescape: The Shaper of Dreams) series, her most ambitious project...