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Peephole optimization information


Peephole optimization is an optimization technique performed on a small set of compiler-generated instructions; the small set is known as the peephole or window.[1]

Peephole optimization involves changing the small set of instructions to an equivalent set that has better performance.

For example:

  • instead of pushing register A onto the stack and then immediately popping the value back into register A, a peephole optimization would remove both instructions;
  • instead of multiplying x by 2, it is likely faster to do x + x.
  • instead of multiplying a floating point register by 8, a peephole optimization might add 3 to the floating point register's exponent; and
  • instead of multiplying an index by 4, adding the result to a base address to get a pointer value, and then dereferencing the pointer, a peephole optimization might use a hardware addressing mode that accomplishes the same result with one instruction.

The term peephole optimization was introduced by William Marshall McKeeman in 1965.[2]

  1. ^ Cite error: The named reference Muchnick_1997 was invoked but never defined (see the help page).
  2. ^ Cite error: The named reference McKeeman_1965 was invoked but never defined (see the help page).

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forms, and no loop-wide or procedure-wide optimizations. XCOM does, however, perform peephole optimization. The code generation response to each grammar...

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is followed by a peephole optimization pass that uses this intermediate format to analyze and optimize instructions. After optimization, final LAP code...

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run-time. One such static binary translator uses universal superoptimizer peephole technology (developed by Sorav Bansal and Alex Aiken from Stanford University)...

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