Ore no Shikabane o Koete Yuke | |
---|---|
Developer(s) |
|
Publisher(s) | Sony Computer Entertainment |
Director(s) | Shoji Masuda |
Designer(s) | Shoji Masuda |
Programmer(s) | Hiroshi Hasegawa |
Artist(s) | Makoto Sajima |
Writer(s) | Shoji Masuda |
Composer(s) | Ryōko Kihara |
Platform(s) |
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Release | PlayStation
|
Genre(s) | Role-playing |
Mode(s) | Single-player |
Ore no Shikabane o Koete Yuke[a], commonly abbreviated to Oreshika, is a 1999 role-playing video game co-developed by Alfa System, MARS Corporation and Contrail, and published by Sony Computer Entertainment for the PlayStation. A remake for the PlayStation Portable was released in 2011. The story follows a family cursed by the oni lord Shutendoji to have short lives and never have children with mortals. Aided by friendly gods who can help them produce heirs, the family goes on a generations-long quest to defeat Shutendoji. Gameplay combines role-playing mechanics and a turn-based battle system with continuing the family tree through pairings with different gods.
Designer Shoji Masuda of MARS Corporation created the original concept, inspired by the idea of a story covering multiple generations. The game began production in 1996. Other staff included illustrator Makoto Sajima, and composer Ryōko Kihara. Both the original and the remake saw strong sales, and met with praise from Japanese journalists for the unique gameplay design. Ore no Shikabane o Koete Yuke saw no Western release due to its focus on Japanese culture. A sequel for the PlayStation Vita, Oreshika: Tainted Bloodlines, was released in 2014 in Japan and 2015 worldwide.
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