The OpenGL Architecture Review Board (ARB) was an industry consortium that governed the OpenGL specification.
It was formed in 1992, and defined the conformance tests, approved the OpenGL specification and advanced the standard. On July 31, 2006, it was announced that the ARB voted to transfer control of the OpenGL specification to Khronos Group.[1]
Voting members included 3Dlabs, Apple, ATI, Dell, IBM, Intel, Nvidia, SGI and Sun Microsystems, plus other contributing members. Microsoft was an original voting member, but left in March 2003.[2]
^"OpenGL ARB to Pass Control of OpenGL Specification to Khronos Group". Press Releases. Khronos Group. July 31, 2006. Archived from the original on May 3, 2008. Retrieved 2006-08-01.
^"Microsoft quits OpenGL board". The Register. March 3, 2003.
and 28 Related for: OpenGL Architecture Review Board information
The OpenGLArchitectureReviewBoard (ARB) was an industry consortium that governed the OpenGL specification. It was formed in 1992, and defined the conformance...
C programming language. It was created by the OpenGL ARB (OpenGLArchitectureReviewBoard) to give developers more direct control of the graphics pipeline...
buffer object specification has been standardized by the OpenGLArchitectureReviewBoard as of OpenGL Version 1.5 (in 2003). Similar functionality was available...
characterized as an assembly language. It was created by the OpenGLArchitectureReviewBoard (ARB) to standardize GPU instructions controlling the hardware...
languages dominated the market; they are described below. The OpenGLArchitectureReviewBoard established the ARB assembly language in 2002 as a standard...
which uses OpenGL, was ported from Windows to Linux by a fan of the game. OpenGL is a standard maintained by the OpenGLArchitectureReviewBoard (ARB). The...
up an industry-wide consortium to maintain the OpenGL standard (the OpenGLArchitectureReviewBoard). This meant that for the first time, fast, efficient...
network Arb, an interval arithmetic package related to GNU MPFR OpenGLArchitectureReviewBoard ARB assembly language, for GPU instructions ARBs, Accounting...
Programming:OpenGL Official OpenGL website Archived 2011-02-26 at the Wayback Machine Dave Shreiner; OpenGLArchitectureReviewBoard (2006). OpenGL programming...
low-cost OpenGL accelerator chip. 3Dlabs was a member of the OpenGLArchitectureReviewBoard and played an important role in the development of OpenGL 2.0...
Cryobiology: Board of Governors. U.S. Wheat and Barley Scab Initiative: members of Research Area Committees. X.Org Foundation: Board of Directors. The OpenGL Architecture...
output units All models support Direct3D 7 and OpenGL 1.2 All models support TwinView Dual-Display Architecture, Second Generation Transform and Lighting (T&L)...
Architecture Tesla (G80+): DirectX 10.0, OpenGL 3.3, Shader Model 4.0, CUDA 1.0 or 1.1, OpenCL 1.1 Architecture Tesla 2 (GT2xx): DirectX 10.1, OpenGL...
will be an "ArchitectureReviewBoard" (ARB) modeled on the OpenGL ARB,[citation needed] no such organization has ever been formed and the OpenAL specification...
cards do not fully comply with OpenGL 2+ as the hardware does not support all types of non-power of two (NPOT) textures. OpenGL 4+ compliance requires supporting...
good OpenGL support. With RIVA 128, Nvidia began their quest for top-quality OpenGL support, eventually resulting in the board being a capable OpenGL performer...
others, used the RAGE 128 GL chip. Rage Orion - RAGE 128 GL design specifically intended for Mac OS with 16 MB SDRAM memory, OpenGL and QuickDraw 3D/RAVE...
graphics cards. This GPU features 3D acceleration based upon Direct3D 9.0 and OpenGL 2.0, a major improvement in features and performance compared to the preceding...
patch, to allow FireGL capabilities for their hardware, effectively getting a cheaper, equivalent, FireGL card, often with better OpenGL capabilities, but...
cards do not fully comply with OpenGL 2+ as the hardware does not support all types of non-power of two (NPOT) textures. OpenGL 4+ compliance requires supporting...
(Northern Islands or Evergreen) is found on R5 235X and below branded products. OpenGL 4.x compliance requires supporting FP64 shaders. These are implemented by...
encoding, decoding, associated image processing and DirectX, OpenGL ES, OpenVG, and OpenCL acceleration. PowerVR also develops AI accelerators called...
cards do not fully comply with OpenGL 2+ as the hardware does not support all types of non-power of two (NPOT) textures. OpenGL 4+ compliance requires supporting...
12_1), OpenGL 4.6, OpenCL 3.0 and Vulkan 1.2 In OpenCL 3.0, OpenCL 1.2 functionality has become a mandatory baseline, while all OpenCL 2.x and OpenCL 3.0...
cards do not fully comply with OpenGL 2+ as the hardware does not support all types of non-power of two (NPOT) textures. OpenGL 4+ compliance requires supporting...