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Neverwinter Nights 2 information


Neverwinter Nights 2
Neverwinter Nights 2 box art for Windows
North American PC cover art
Developer(s)Obsidian Entertainment
Publisher(s)Atari Interactive
Director(s)Chris Avellone
Producer(s)Ryan Rucinski
Designer(s)
  • Ferret Baudoin
  • J.E. Sawyer
Programmer(s)
  • Chris Jones
  • Frank Kowalkowski
Artist(s)Tramell Isaac
Composer(s)
  • Dave Fraser
  • Neil Goldberg
SeriesNeverwinter Nights
EngineElectron Engine
Platform(s)
  • Microsoft Windows
  • Mac OS X
ReleaseMicrosoft Windows
  • NA: October 31, 2006
  • EU: November 3, 2006
  • AU: November 16, 2006
Mac OS X
  • NA: February 26, 2008
  • WW: March 3, 2008
Genre(s)Role-playing video game
Mode(s)Single-player, multiplayer

Neverwinter Nights 2 is a role-playing video game developed by Obsidian Entertainment and published by Atari Interactive. It is the second installment in the Neverwinter Nights series and is the sequel to BioWare's Neverwinter Nights, based on the Dungeons & Dragons fantasy tabletop role-playing game. Neverwinter Nights 2 utilizes an adaptation of the Dungeons & Dragons 3.5 edition rules. Players create player characters to represent themselves in the game, using the same character creation rules as found in the Dungeons & Dragons game. They may gain the assistance of additional party members, and they eventually acquire a keep that can be used as a base of operations. Neverwinter Nights 2 is set in the Forgotten Realms campaign setting—in and around the city of Neverwinter. The story is mostly unrelated to Neverwinter Nights and follows the journey of an orphaned adventurer investigating a group of mysterious artifacts known as "silver shards" and their connection to an ancient, evil spirit known as the King of Shadows.

Neverwinter Nights 2 went into development in July 2004. This sequel was designed with the Aurora Engine, also used by its predecessor, and the game's toolset was included in the game's release for players to use in designing their own adventures. The game's design team drew upon older role-playing video games, and decided that the player character would have to earn the respect of others by the things the character does. The game was also designed to be playable with other players online in a cooperative fashion. The game was released in October and November 2006. Official multiplayer support for the game was suspended in December 2012. In response, the Neverwinter Nights 2 community developed several initiatives by which players can continue to play the game online.

Reviews of Neverwinter Nights 2 were generally positive. Reviewers were pleased with the changes that had been made from the first game in the series, especially regarding the storyline and party management. The game won GameSpot's Best Story award for 2006. One of the most commonly raised complaints about the game was the presence of numerous technical glitches in its initial release. Two official expansions and one official adventure pack have been released for the game: Mask of the Betrayer in 2007, Storm of Zehir in 2008, and Mysteries of Westgate in 2009.

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Neverwinter Nights 2

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Neverwinter Nights 2 is a role-playing video game developed by Obsidian Entertainment and published by Atari Interactive. It is the second installment...

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Neverwinter Nights

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city Neverwinter, it is unrelated to both the 1991 Neverwinter Nights online game and the 2013 online game called Neverwinter. The Neverwinter Nights series...

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Neverwinter

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games under the name Neverwinter Nights. In the Dungeons & Dragons 4th Edition version of the Forgotten Realms lore, Neverwinter was destroyed in the...

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BioWare

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highly praised and successful licensed franchises: Baldur's Gate, Neverwinter Nights, and Star Wars: Knights of the Old Republic. They proceeded to make...

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Obsidian Entertainment

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included Star Wars: Knights of the Old Republic II: The Sith Lords and Neverwinter Nights 2, both sequels to BioWare-developed games. The team then developed...

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Chris Avellone

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27, 2007). "Neverwinter Nights 2 interview". RPG Codex (Interview). Archived from the original on October 11, 2007. "Neverwinter Nights 2 for PC Reviews"...

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Feline Fuelled Games

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German PC game development team whose mods for the role-playing games Neverwinter Nights 2 by Obsidian and Dragon Age: Origins by BioWare have received critical...

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Josh Sawyer

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veterans of Black Isle. His first role was as the lead designer for Neverwinter Nights 2. He later acted as the project director and lead designer of Fallout:...

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Ossian Studios

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is a developer of role-playing game content for the Neverwinter Nights and Neverwinter Nights 2 franchise of PC games. Located in Burnaby, Canada Ossian...

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George Ziets

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game designer best known as the Creative Lead for the 2007 PC game Neverwinter Nights 2: Mask of the Betrayer. Ziets earned a degree in Psychology from Georgetown...

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Darren Monahan

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Archive. "Neverwinter Nights 2!". Virus (in Polish). Wydawnictwo Bauer. August 2004. Retrieved 2024-01-18 – via Internet Archive. "Neverwinter Nights 2 Designer...

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Volothamp Geddarm

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also appears in Baldur's Gate 3. He is also a major character in Neverwinter Nights 2: Storm of Zehir where he acts as narrator and features prominently...

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Minsc

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needed] In Neverwinter Nights 2: Mask of the Betrayer, an "Astral Rodent totem" can be found, with the words "For M" carved on it. In Mass Effect 2, a "space...

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Christopher Murney

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Grand Theft Auto: Vice City Stories, as the villain Black Garius in Neverwinter Nights 2, and as various characters in Red Dead Revolver.[citation needed]...

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