Original author(s) | Icer Addis | ||||
---|---|---|---|---|---|
Developer(s) | Bloodlust Software | ||||
Final release |
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Operating system | Windows 95, DOS | ||||
Type | Emulator | ||||
License | Proprietary Freeware | ||||
Website | bloodlust.zophar.net/NESticle/nes.html at the Wayback Machine (archived 2016-11-16) |
NESticle is a Nintendo Entertainment System emulator, which was written by Icer Addis of Bloodlust Software.[1] Released on April 3, 1997, the widely popular[2] program originally ran under MS-DOS and Windows 95. It was the first freeware NES emulator,[3] and became commonly considered the NES emulator of choice for the 1990s.[4] Initially offering few features and only supporting a handful of games, development proceeded rapidly and to expand usability such that NESticle is today credited with introducing the concept of recordable playthrough for emulation,[5] as well as providing the capacity for users to create their own graphical hacks[6] via an integrated graphics editor.[7] In pioneering this heightened level of access for users, and providing the tools for fans to hack and remix familiar classics, NESticle has been credited by Spin as representing a milestone toward the development of video game music as a genre.[8]
While the emulator is no longer updated and has become obsolete[citation needed] as other emulation projects have developed and improved, NESticle remains frequently listed among prominent top tier emulators[9][10] and it is still regarded as a good choice for emulation on older (486 and earlier) computers.[11]
In January 2022, the source code for a Super NES version of the emulator, SNESticle, was released by Addis[12] after a programmer attempted to reverse-engineer the code, which had been released in a GameCube game, Fight Night Round 2. In February of that same year, Addis began work on a follow-up to NESticle, an experimental macOS-based application based on transistor-level simulation of the NES chipset, called metalnes.[13]