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NESticle information


NESticle
Original author(s)Icer Addis
Developer(s)Bloodlust Software
Final release
DOSx.xx / 18 August 1998; 25 years ago (1998-08-18)
Windows 950.4.2 / 22 September 1997; 26 years ago (1997-09-22)
Operating systemWindows 95, DOS
TypeEmulator
LicenseProprietary
Freeware
Websitebloodlust.zophar.net/NESticle/nes.html at the Wayback Machine (archived 2016-11-16)

NESticle is a Nintendo Entertainment System emulator, which was written by Icer Addis of Bloodlust Software.[1] Released on April 3, 1997, the widely popular[2] program originally ran under MS-DOS and Windows 95. It was the first freeware NES emulator,[3] and became commonly considered the NES emulator of choice for the 1990s.[4] Initially offering few features and only supporting a handful of games, development proceeded rapidly and to expand usability such that NESticle is today credited with introducing the concept of recordable playthrough for emulation,[5] as well as providing the capacity for users to create their own graphical hacks[6] via an integrated graphics editor.[7] In pioneering this heightened level of access for users, and providing the tools for fans to hack and remix familiar classics, NESticle has been credited by Spin as representing a milestone toward the development of video game music as a genre.[8]

While the emulator is no longer updated and has become obsolete[citation needed] as other emulation projects have developed and improved, NESticle remains frequently listed among prominent top tier emulators[9][10] and it is still regarded as a good choice for emulation on older (486 and earlier) computers.[11]

In January 2022, the source code for a Super NES version of the emulator, SNESticle, was released by Addis[12] after a programmer attempted to reverse-engineer the code, which had been released in a GameCube game, Fight Night Round 2. In February of that same year, Addis began work on a follow-up to NESticle, an experimental macOS-based application based on transistor-level simulation of the NES chipset, called metalnes.[13]

  1. ^ Smith, Ernie (1 May 2017). "The Story of NESticle, the Ambitious Emulator That Redefined Retro Gaming". Motherboard. Vice. Retrieved 8 July 2017.
  2. ^ Wu, Lori. Game and Game Console Emulation: The Preservation of Video Game History (prospectus). Stanford University. Pg.10. 2002.
  3. ^ Carroll, Martyn. ed. "Emulation Nation." Retro Gamer. Issue 1. Pg.65. January 2004.
  4. ^ Kuchera, Ben, ed. "Accuracy takes power: one man’s 3GHz quest to build a perfect SNES emulator". Ars Technica. 9 August 2011.
  5. ^ Turner, Benjamin. "Smashing the Clock Archived 2015-05-13 at the Wayback Machine." 1UP.com. Pg.2. 10 August 2005.
  6. ^ Visyak, Matthew Edward Terrorism/Capitalism (thesis). Allegheny College. Pp.10-13, 25. 2 May 2005.
  7. ^ Ragan, Jess. "Singing the Brews: The History & Philosophy of Homebrew Game Development." 1UP.com. Pg.8. 20 March 2006.
  8. ^ Schone, Mark. "The Cartridge Family." Spin. Pg.86. September 2004.
  9. ^ Sulaiman, Hazimin. "Emulators to revive classic arcade games." New Straits Times. 24 October 2002.
  10. ^ Castro, Radford. Let Me Play: Stories Of Gaming And Emulation. 2004. ISBN 1587363496.
  11. ^ Kohler, Chris. Retro Gaming Hacks: Tips & Tools for Playing the Classics. O'Reilly Media. Pg.165. 2011. ISBN 9781449303907.
  12. ^ Addis, Icer (2022-01-12). "SNESticle". GitHub. Retrieved 2022-01-17.
  13. ^ Addis, Icer (2022-02-24). "MetalNES". GitHub. Retrieved 2022-02-25.

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