Board games that are either very large, very complex or both
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Wargames
Types
Military wargaming
Recreational wargaming
Level of War
Grand strategy wargame
Strategic wargame
Operational wargame
Tactical wargame
Skirmish
Genres
Air wargaming
Board wargames
Computer wargames
Miniature wargaming
Naval wargaming
People
19th century pioneers
Johann Hellwig
Georg von Reisswitz
Julius von Verdy du Vernois (1832–1910)
Fred T. Jane (1865–1916)
20th century Pioneers
H. G. Wells (1866–1946)
Don Featherstone (1918–2013)
Tony Bath (1926–2000)
Charles S. Roberts (1930–2010)
Allan B. Calhamer (1931–2013)
Phil Barker (born 1932)
Gary Gygax (1938–2008)
Redmond Simonsen (1942–2005)
Jim Dunnigan (born 1943)
Richard Berg (1943-2019)
John Hill (1945–2015)
Tom Dalgliesh (born 1945)
S. Craig Taylor (1946–2012)
Paddy Griffith (1947–2010)
Larry Harris, Jr. (born 1948)
Groups
Castle & Crusade Society
Game Manufacturers Association
International Federation of Wargaming
International Wargames Federation
Johnny Reb Gaming Society
Naval Wargames Society
Society of Twentieth Century Wargamers
Events
Charles S. Roberts Award
Gen Con
Origins Game Fair
World Boardgaming Championships
Lists
List of board wargames
List of miniature wargames
List of wargame publishers
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A monster game is a game that is either very large, very complex, or both.[1] One criterion sometimes adopted is the number of pieces; a game which puts greater than 1000 counters into play at once may be considered to be a monster game.[2] This classification can technically be applied to any board game, but most commonly refers to the kind of non-abstract wargames in which a large amount of time is needed to play each turn as a result of a relatively high commitment to period accurate military realism. Drang Nach Osten and its companion, Unentschieden led to the Europa Series games, a giant WWII game.[3]
Wargames that are considered monster games include:
Wargame
Company
Year
Counters
Playing time (hours)
Description
Drang nach Osten! (DNO)
GDW
1973
1,792
200
A game to cover Operation Barbarossa, the German invasion of Russia.[4]
Europa series
GDW, GRD, Mill Creek Ventures and Historical Military Services (HMS)
1973-
A series containing 17 war games (the first being Drang nach Osten!), which can be combined, most games classified as monster games.
La Bataille de la Moscowa
GDW
1975
1,440
16
A simulation game of the Battle of Borodino. It is both complex and large.[1]
War in Europe
SPI
1976
3,600
6
A simulation game of the war in Europe. This game is a combination of War in the East and War in the West with additional rules and mechanics.[5]
Highway to the Reich
SPI
1976
2,400
6
The game is set during the Second World War, covering ten days of Operation Market-Garden, from 17 to 26 September 1944, with two hours per turn.
War in the Pacific
SPI
1978
3,200
6
A simulation game of the War in the Pacific with 7 maps.[6]
The Campaign for North Africa
SPI
1979
1,600
1,000
A game about the Campaign for North Africa
The Great War in Europe
XTR Corp
1995
1,200
6
A simulation game of the first world war in Europe.
DAK
The Gamers
1997
1,540
6
A game that covers the entire North African campaign at the regimental level
Case Blue
The Gamers
2007
3,500 (2,660 unit counters and 840 marker counters)
375
A game that covers both the Axis advance (between 1941 and 1942) as well as the Soviet counterattacks (Nov 42 to Jan 43) and the German counteroffensive at Kharkov (Feb-March 1943) including the Case Blue 1942 strategic summer offensive in southern Russia between 28 June and 24 November 1942, during World War II.[7]
^ abPalmer, Nicholas (1980). "Chapter 3 - The First Thousand Hours are the Hardest: Monster Games". The Best of Board Wargaming. New York, N. Y.: Hippocrene Books. ISBN 0-88254-525-6.
^Palmer, Nicholas (1980). The Comprehensive Guide to Board Wargaming. London: Sphere Books.
^the Staff of Strategy & Tactics Magazine (1977). Wargame Design: The History, Production and Use of Conflict Simulation Games. New York: Simulations Pubublications, Incorporated. ISBN 0-917852-01-X.
^Freeman J, The Editors of Consumer Guide (1980). The Complete Book of Wargames. New York: Simon and Schuster. ISBN 0-671-25374-3..
^Dunnigan, James (1992). The Complete Wargames Handbook. New York: Quill. ISBN 0-688-10368-5..
^Perla, Pewter P. (1990). The Art of Wargaming. Annapolis, Maryland: Naval Institute Press. ISBN 0-87021-050-5..
^"Case Blue (2007)". Boardgamegeek. Retrieved 2017-12-28.
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