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Miles Sound System
Original author(s)
John Miles
Developer(s)
Epic Games Tools
Initial release
1991; 33 years ago (1991)
Stable release
10.0.62.0
/ March 4, 2022; 2 years ago (2022-03-04)[1]
Operating system
DOS, Windows, Linux, Classic Mac OS, macOS, Xbox, Xbox 360, Xbox One, PlayStation 2, PlayStation 3, PlayStation 4, PlayStation Portable, PlayStation Vita, Wii, Wii U, Nintendo Switch, Nintendo 3DS, Android, iOS, Windows Phone[1]
Type
Application programming interface (API)
Website
www.radgametools.com/miles.htm
Miles Sound System (MSS), formerly known as Audio Interface Library (AIL), is a sound software system primarily for video games and used mostly as an alternative for low-end audio chipsets. It uses little CPU time while providing adequate audio output. It was originally a middleware driver library for soundcards to use in DOS applications when no viable alternative was available. Epic Games Tools (formerly RAD Game Tools) acquired the technology from Miles Design in 1995.
The 1992 AIL version 2 for DOS has been released by John Miles as open-source (public domain without restrictions) in 2000.[2][3] The package can be found on his personal site (KE5FX.com) and contains source code for both real-mode and protected-mode programs.
^ ab"Miles Sound System Development History". Radgametools.com. Retrieved December 18, 2019.
^AIL Version 2, the complete Open Source release of the Miles Sound System Version 2 for DOS on ke5fx.com
^AIL2.ZIP READ.ME
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optional alpha channel support for composing video with 3D graphics. MilesSoundSystem "Bink Development History". Retrieved 9 December 2020. "Bink Customer...
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pipeline 3D Audio, using either FMOD, OpenAL or MilesSoundSystem Collision detection Physics system, and full integration for the Open Dynamics Engine...
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165. Miles 2016, pp. 61, 82. Spizer 2005, p. 210. Miles 2016, p. 175. Harrison, Dhani (2014). Electronic Sound (CD booklet, "Electronic Sound by Dhani...
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