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Megaversal system information


The Megaversal system, sometimes known as the Palladium system, is a role-playing game system used in most of the role-playing games published by Palladium Books. It uses dice for roll-under percentile skill checks, roll-high combat checks and saving throws, and determination of damage sustained in melee encounters by which a character's hit points, Structural Damage Capacity (S.D.C.), or Mega-Damage Capacity (M.D.C.) is reduced accordingly.

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Megaversal system

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The Megaversal system, sometimes known as the Palladium system, is a role-playing game system used in most of the role-playing games published by Palladium...

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Megaverse

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megaverse in Wiktionary, the free dictionary. Megaverse may refer to: Megaversal system, role-playing game mechanics designed for Palladium Books "Megaverse...

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Character creation

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Dragons. It is now used in all d20 System games and has been adopted by many others, such as Palladium Books' Megaversal system. Cover, Jennifer Grouling (2010)...

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Heroes Unlimited

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is based upon the Palladium Books Megaversal system and is compatible with other games that use the Palladium system. Heroes Unlimited features superheroes...

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Teenage Mutant Ninja Turtles

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standalone game, but uses the many key mechanics from Palladium's Megaversal system and is compatible with material from other Palladium games. It introduced...

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Road Hogs

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published by Palladium Books in October 1986 and uses the Palladium Megaversal system. Road Hogs was written by Erick Wujcik, and was published by Palladium...

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Turtles Go Hollywood

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Teenage Mutant Ninja Turtles & Other Strangeness using the Palladium Megaversal system. Turtles Go Hollywood was written by Daniel Greenberg with interior...

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Teenage Mutant Ninja Turtles Guide to the Universe

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It was published by Palladium Books in 1987 and uses the Palladium Megaversal system. The Teenage Mutant Ninja Turtles Guide to the Universe is a supplement...

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Mutants Down Under

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published by Palladium Books in June 1988 and uses the Palladium Megaversal system. Mutants Down Under was written by Erick Wujcik with art by Kevin...

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Cortex System

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The Cortex System is a collection of related roleplaying games. Its most recent iteration, Cortex Prime, was designed by Cam Banks and initially published...

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Mutants of the Yucatan

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published by Palladium Books in July 1990 and uses the Palladium Megaversal system. Mutants of the Yucatan was written by Erick Wujcik with a cover by...

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Mutants in Avalon

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published by Palladium Books in January 1991 and uses the Palladium Megaversal system. James Wallis was introduced to Kevin Siembieda of Palladium by Erick...

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Nightbane

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known as Nightbanes created by the players. The game uses Palladium's Megaversal system, which is also used by the multi-genre game Rifts and the horror game...

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Systems Failure

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standard Palladium ruleset, the Megaversal system. Pyramid "Pyramid: Pyramid Pick: Systems Failure". www.sjgames.com. Systems Failure official discussion...

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Cortex Classic System

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as "Cortex Classic," the Cortex System is a generic RPG system based on the Sovereign Stone role-playing game system,[citation needed], and was developed...

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Rifts Chaos Earth

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their popular game Rifts, which uses a similar form of Palladium's Megaversal system. In the early 2000s, Palladium was experiencing deceasing sales, so...

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CODA System

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The CODA System is a role-playing game system designed by Decipher, Inc. After Last Unicorn Games was purchased by Wizards of the Coast, some of the staff...

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Dead Reign

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from Palladium Books, and rated as an "SDC" game on the company's Megaversal system, putting it at a more-human power level than most games from Palladium...

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Powered by the Apocalypse

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Bitch magazine commented on the messy interconnected relationships the system produces.Academic PS Berge also commented on the messy nature of characters...

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Cortex Plus

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The Cortex Plus System is a toolkit RPG system that evolved from Margaret Weis Productions, Ltd's Cortex System. It has been used for four published games...

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Amber Diceless Roleplaying Game

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used in resolving conflicts or player actions; instead a simple diceless system of comparative ability, and narrative description of the action by the players...

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