North American Mega Man Battle Network 5: Double Team DS box art
Developer(s)
Capcom Production Studio 2
Publisher(s)
Capcom
Director(s)
Masahiro Yasuma
Producer(s)
Keiji Inafune
Designer(s)
Masahiro Yasuma Kohei Ozaki Teruhiro Shimogawa
Artist(s)
Yuji Ishihara Tokiko Nakashima Hayato Kaji
Writer(s)
Masakazu Eguchi Tsukasa Takenaka
Composer(s)
Akari Kaida (GBA) Mitsuhiko Takano (DS)
Series
Mega Man Battle Network
Platform(s)
Game Boy Advance, Nintendo DS
Release
Game Boy Advance
JP: December 9, 2004 (Team of Blues)[1]
JP: February 24, 2005 (Team of Colonel)[1][3]
EU: June 10, 2005[2]
NA: June 21, 2005
Nintendo DS
JP: July 21, 2005[5]
NA: November 1, 2005[4]
EU: April 14, 2006[a]
AU: April 12, 2007[8]
Genre(s)
Real-time tactical role-playing
Mode(s)
Single-player, multiplayer
Mega Man Battle Network 5: Team ProtoMan[b] and Mega Man Battle Network 5: Team Colonel[c] are 2004 role-playing video games developed and published by Capcom for the Game Boy Advance (GBA) handheld game console. Combined, they make up the fifth mainline installment in the Mega Man Battle Network series, and follows Lan Hikari and his NetNavi MegaMan.EXE, as they attempt to take down Nebula, who have kidnapped Lan's father and taken over the internet, with an anti-Nebula task force.[9]
Development on the game started during the localization of Battle Network 4, and alongside the development 4.5: Real Operation. It was announced in CoroCoro Comics in August 2004, with Team ProtoMan releasing in December 2004 in Japan; Team Colonel released three months later in February 2005, while both versions were released simultaneously for Western territories in June 2005. Battle Network 5 retains the same gameplay as its predecessor, but with the addition of "Liberation Missions" where the player must liberate squares with limited time to defeat the boss. The game also includes crossover content with the Boktai series by Konami.
Mega Man Battle Network 5 received a generally tepid reception from critics, with many finding it too similar to previous entries, and criticizing the aging presentation; in mid-2005, both versions were combined and re-released for the Nintendo DS as Mega Man Battle Network 5: Double Team DS[d], which has updated sound and additional content not found in the GBA versions. The GBA versions were re-released as part of the Wii U Virtual Console in 2015, and are included in the Mega Man Battle Network Legacy Collection for PlayStation 4, Nintendo Switch and PC (via Steam), released in 2023. It was followed up by Mega Man Battle Network 6 in 2005, which acted as the finale of the series.
^ ab"Capcom's million-seller title "Megaman Battle Network" going into a movie! Third edition of TV animation "Megaman" on the air from October 2004!". Capcom. September 21, 2004. Retrieved July 23, 2022.
^GamesIndustry International (May 18, 2005). "The Battle Wages on as Capcom Announces MegaMan Battle Network 5 Team ProtoMan and Team Colonel for the Game Boy Advance". GamesIndustry.biz. Gamer Network. Retrieved October 9, 2022.
^カプコン、チームバトルとなった「エグゼ5」シリーズの第2弾 GBA「ロックマン エグゼ 5 チーム オブ カーネル」. GameWatch (in Japanese). February 21, 2005. Retrieved July 20, 2022.
^Harris, Craig (November 1, 2005). "Mega Man Battle Network 5: Team Protoman – Game Boy Advance Review". IGN. Archived from the original on April 2, 2010. Retrieved July 4, 2010.
^Protodude (January 30, 2022). "The Humble Beginnings of Mega Man Battle Network 5 DS". Rockman Corner. Retrieved July 20, 2022.
^Bramwell, Tom (April 5, 2006). "Nintendo release dates". Eurogamer. Gamer Network. Retrieved August 11, 2022.
^"Mega Man Invades Europe". Nintendo World Report. February 7, 2006. Retrieved August 11, 2022.
^Jastrzab, Jeremy (March 19, 2007). "Updated Australian release list, 19/03/07". PALGN. Archived from the original on March 24, 2007. Retrieved July 23, 2022.
^Frank Provo (July 8, 2005). "Mega Man Battle Network 5: Team Protoman Review". GameSpot. Archived from the original on May 16, 2007. Retrieved July 7, 2005.
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