Japanese engineer, video game producer, and professor (1943–2021)
Masayuki Uemura
上村雅之
Uemura in 1985, testing the Famicom
Born
(1943-06-20)20 June 1943
Tokyo, Japan[1]
Died
6 December 2021(2021-12-06) (aged 78)
Akita City, Japan
Alma mater
Chiba Institute of Technology[2]
Occupation(s)
General Manager at Nintendo R&D2 Professor at Ritsumeikan University
Masayuki Uemura (上村雅之, Uemura Masayuki, 20 June 1943 – 6 December 2021) was a Japanese engineer, video game producer, and professor. He was known for his work as an employee of Nintendo from 1971 to 2004, most notably for serving as a key factor in the development of the Nintendo Entertainment System.
A former employee of Sharp Corporation, Uemura joined Nintendo in 1971[3][4] working with Gunpei Yokoi and Genyo Takeda on solar cell technology for the Laser Clay Shooting System arcade game.[5][6][7][8] After becoming General Manager of Nintendo R&D2, Uemura served as the lead architect for the Nintendo Entertainment System and Super NES game consoles.[9][10][11][12][13][14] He retired from Nintendo in 2004 and became director for the Center for Game Studies at Ritsumeikan University.[2][15]
^"Masayuki Uemura". Books from Japan. Archived from the original on 4 December 2015. Retrieved 10 December 2021.
^ ab"「ファミコン生みの親」、大学教授に". imidas (in Japanese). November 2002. Retrieved 1 May 2021.
^"UEMURA Masayuki". Japan Media Arts Festival Archive. Retrieved 1 May 2021.
^"上村雅之さん 大いに語る。 ファミリーコンピュータ インタビュー(後編)(2013年10月号より)". Nintendo DREAM WEB (in Japanese). 21 July 2018. Retrieved 9 December 2021.
^O'Kane, Sean (18 October 2015). "7 things I learned from the designer of the NES". The Verge. Retrieved 1 May 2021.
^Plunkett, Luke (3 February 2015). "The Gun Game That Nearly Broke Nintendo". Kotaku Australia. Retrieved 1 May 2021.
^Mago, Zdenko (2008). "THE "FATHER" OF THE NINTENDO ENTERTAINMENT SYSTEM IN SLOVAKIA FOR THE FIRST TIME- Interview with Masayuki UEMURA" (PDF). Acta Ludologica. Retrieved 1 May 2021.
^Grajqevci, Jeton (23 October 2000). "Profile: Gunpei Yokoi". nsidr. Retrieved 1 May 2021.
^Brightman, James (24 November 2015). ""Nintendo has always been like that, we are like indies"". gameindustry.biz. Retrieved 1 May 2021.
^Ahmed, Sayem (23 December 2020). "Feature: NES Creator Masayuki Uemura On Building The Console That Made Nintendo A Household Name". Nintendo Life. Retrieved 1 May 2021.
^Parish, Jeremy (11 December 2018). "NES Creator Masayuki Uemura on the Birth of Nintendo's First Console". USgamer. Retrieved 1 May 2021.
^"Designing the Nintendo Entertainment System – Masayuki Uemura talk". Juicy Game Reviews. 31 January 2016. Retrieved 1 May 2021.
^Stark, Chelsea (19 October 2015). "How Nintendo brought the NES to America — and avoided repeating Atari's mistakes". Mashable. Retrieved 1 May 2021.
^The NYU Game Center Lecture Series Presents Masayuki Uemura. YouTube. NYU Game Center. Archived from the original on 21 December 2021. Retrieved 1 May 2021.
^Alt, Matt (7 July 2020). "The Designer Of The NES Dishes The Dirt On Nintendo's Early Days". Kotaku. Retrieved 1 May 2021.
MasayukiUemura (上村雅之, UemuraMasayuki, 20 June 1943 – 6 December 2021) was a Japanese engineer, video game producer, and professor. He was known for his...
mainly competed with Sega's Master System. The NES was designed by MasayukiUemura. Nintendo's president, Hiroshi Yamauchi, called for a simple, cheap...
player MasayukiUemura (上村 雅之, born 1943), Japanese video game hardware designer Masayuki Yamada (山田 将之, born 1994), Japanese footballer Masayuki Yanagisawa...
Kōgorō Uemura (1894–1978), Japanese businessman Mai Uemura (上村麻衣), volleyball player MasayukiUemura (上村雅之), game hardware designer Miki Uemura (上村 美揮...
(and widely known as the Famicom) in Japan, with design work led by MasayukiUemura. Nintendo intentionally redesigned it as the NES in North America in...
ability to save player progress. The add-on itself was produced by MasayukiUemura and Nintendo Research & Development 2, the same team that designed...
fully accurate conversion of Donkey Kong to be played in homes. Led by MasayukiUemura, Nintendo's R&D2 team began work on a home system in 1982, ambitiously...
press on November 21, 1988, and again on July 28, 1989. Designed by MasayukiUemura, the designer of the original Famicom, the Super Famicom was released...
RAM fulfilled the specifications promised by the Super Game Module. MasayukiUemura, head of Famicom development, stated that the ColecoVision set the...
Radar Scope was created by Nintendo Research & Development 2 (R&D2). MasayukiUemura led the development of the game, while Hirokazu Tanaka programmed the...
functionality of the TV Tennis Electrotennis got Nintendo designer MasayukiUemura to consider adding that capability to the Famicom (Nintendo Entertainment...
network service in Japan based on the Famicom. Led by Famicom's designer MasayukiUemura, Nintendo Research & Development 2 developed the modem hardware; and...
games; his sole serious hobby was the strategy board game Go, though MasayukiUemura, the primary engineer of the original NES, has stated that he also...
interviewed and subsequently hired by Gunpei Yokoi. Takeda worked alongside MasayukiUemura in Nintendo's R&D2 team developing what they termed 'an electronic...
Duck Hunt, part of the Beam Gun series, designed by Gunpei Yokoi and MasayukiUemura for Nintendo. Nintendo Research & Development 1 developed both the...
Entertainment SystemIn Slovakia for The First Time - Interview With MasayukiUemura" (PDF). Acta Ludogica. Vol. 1. pp. 52–54. Due to the growing demand...
Family Computer Network System for the Famicom (NES) in Japan. Led by MasayukiUemura, Nintendo Research & Development 2 developed the modem hardware, and...
developed by Nintendo's Research & Development 2 (R&D2) division. MasayukiUemura, the head of R&D2, led the development of the game. The programming...