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Mark Kilgard information


Mark J. Kilgard is a graphics software engineer working at Nvidia.

Prior to joining Nvidia, Mark Kilgard worked at Compaq and Silicon Graphics. While at Silicon Graphics, he authored the OpenGL Utility Toolkit, better known as GLUT, to make it easy to write OpenGL-based 3D examples and demos. The primary reason for this was the lack of a windowing and input API with OpenGL using GLX.

A montage of four OpenGL technical demos disseminated in 1997 with source code by Mark Kilgard

Mark Kilgard wrote and released many OpenGL technical sample programs during the pushback against Microsoft's competitive FUD against the API, and his GLUT toolkit (ported to Windows by Nate Robins[1]) allowed these examples to run cross platform on Windows PC systems as well as SGI workstations.

At Nvidia, Mark Kilgard has helped design important parts of 3D graphics APIs. He has written key whitepapers, including "Cg in Two Pages".[2] He is the lead author of the NV path rendering extension—a GPU-accelerated method for rendering vector graphics.[3][4][5]

Kilgard graduated from Rice University. He has written two books: OpenGL for the X Window System (1996), and The Cg Tutorial (2003), co-authored with Randima Fernando.

  1. ^ Nate Robins — OpenGL — GLUT for Win32 Archived 2007-06-06 at the Wayback Machine.
  2. ^ Kilgard, Mark J. (2003). "Cg in Two Pages". arXiv:cs/0302013.
  3. ^ Kilgard, Mark J. (2012). "GPU-accelerated path rendering". ACM Transactions on Graphics. 31 (6): 1–10. CiteSeerX 10.1.1.403.5191. doi:10.1145/2366145.2366191. S2CID 12967014.
  4. ^ "NV Path Rendering". Developer.nvidia.com. 25 July 2011. Retrieved 2014-08-06.
  5. ^ NVIDIA Path Rendering gputechconf.com 2014

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Mark Kilgard

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Mark J. Kilgard is a graphics software engineer working at Nvidia. Prior to joining Nvidia, Mark Kilgard worked at Compaq and Silicon Graphics. While at...

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OpenGL Utility Toolkit

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example, glutPostRedisplay marks the current window as needing to be redrawn). The original GLUT library by Mark Kilgard supports the X Window System...

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Graphics History Is This Teapot". Nautilus. Retrieved March 3, 2019. Mark Kilgard (February 23, 1996). "11.9 glutSolidTeapot, glutWireTeapot". www.opengl...

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Vector graphics

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Rendering Archived April 18, 2020, at the Wayback Machine, Slide 7, By Mark Kilgard, April 10, 2012, University of Texas at Austin Rex van der Spuy (2010)...

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Direct2D

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their 2012 paper on the competing NV path rendering OpenGL extension, Mark Kilgard and Jeff Bolz explain (and criticize) the internals of Direct2D as follows:...

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Computer font

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Microsoft. Archived from the original on 2016-02-19. Retrieved 2015-08-10. Mark Kilgard (10 April 2012). "Vector Graphics & Path Rendering". p. 28. Archived...

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Parallel curve

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Springer Science & Business Media. p. 107. ISBN 978-1-84628-109-9. Mark Kilgard (2012-04-10). "CS 354 Vector Graphics & Path Rendering". www.slideshare...

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IRIS GL

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OpenGL". OpenGL Game Development. Wordware. p. 43. ISBN 1-55622-989-5. Kilgard, Mark (2008). "OpenGL Prehistory: IRIS GL (slide from SIGGRAPH talk)". www...

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Development of Spore

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Maxis by Jason Shankel and uses the GLUT OpenGL app kit developed by Mark Kilgard and the GLUT-based GLUI UI library developed by Paul Rademacher. The...

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Xsgi

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Mark J. Kilgard, "Going Beyond the MIT Sample Server: The Silicon Graphics X11 Server," The X Journal, SIGS Publications, January 1993. Mark Kilgard,...

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Shadow volume

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buffer", published 2002-05-07, assigned to Creative Technology Ltd.  Kilgard, Mark; John Carmack. "John Carmack on shadow volumes..." Practical and Robust...

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Nucleus basalis

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in 1984, confirmed the reported findings in his research. Merzenich and Kilgard, among others, have investigated the role of the nucleus basalis in sensory...

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OpenGL

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org. OpenGL. Retrieved October 8, 2014. "IRIS GL, SGI's property". Kilgard, Mark (2008). "OpenGL Prehistory: IRIS GL (slide)". www.slideshare.net. "Creation...

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SGI O2

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August 3, 2013. (includes photos) "OpenBSD sgi". NetBSD ported to SGI O2 Kilgard, Mark J. (1997). "Realizing OpenGL: Two implementations of one architecture"...

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Shader

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procedural approach. AP Professional. ISBN 0-12-228730-4. Fernando, Randima; Kilgard, Mark (2003). The Cg Tutorial: The Definitive Guide to Programmable Real-Time...

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DirectX

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August 13, 2022. Kilgard, Mark (December 2008). "OpenGL's Design Philosophy (slide)". SlideShare. Retrieved August 14, 2022. Kilgard, Mark J. (1996). OpenGL...

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Kurt Akeley

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Conference Proceedings, pp. 109–116. William R. Mark, R. Steven Glanville, Kurt Akeley, Mark J. Kilgard, Cg: A System for Programming Graphics Hardware...

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InfiniteReality

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Through Complexity". Advanced Systems Division, Silicon Graphics, Inc. Mark J. Kilgard. "Realizing OpenGL: Two Implementations of One Architecture". 1997...

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List of pipeline accidents

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crude oil was released into the surrounding area and made its way into Kilgard Creek. There were no injuries. 2007: A crude oil pipeline owned and operated...

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