"Jet Grind Radio" redirects here. For the Game Boy Advance remake, see Jet Grind Radio (Game Boy Advance video game).
2000 video game
Jet Set Radio
European Dreamcast cover art of Jet Set Radio featuring the logo illustrated by Eric Haze[1]
Developer(s)
Smilebit[a] BlitWorks (HD)
Publisher(s)
Sega
Director(s)
Masayoshi Kikuchi
Producer(s)
Takayuki Kawagoe Osamu Sato
Designer(s)
Masayoshi Yokoyama
Artist(s)
Ryuta Ueda Kazuki Hosokawa
Composer(s)
Hideki Naganuma
Richard Jacques
Tomonori Sawada (under alias Toronto)
Series
Jet Set Radio
Platform(s)
Dreamcast
Java ME
PlayStation 3
Windows
Xbox 360
PlayStation Vita[2]
iOS[3]
Android[3]
Release
June 29, 2000
Dreamcast
JP: June 29, 2000
NA: October 31, 2000
EU: November 24, 2000
AU: December 22, 2000
Java ME
JP: June 22, 2001
PlayStation 3
NA: September 18, 2012
PAL: September 19, 2012
JP: February 20, 2013
Windows
WW: September 19, 2012
Xbox 360
WW: September 19, 2012
JP: February 20, 2013
PlayStation Vita
NA: November 20, 2012
PAL: November 21, 2012
JP: February 20, 2013
iOS
WW: November 29, 2012
JP: December 20, 2012
Android
WW: November 29, 2012
JP: January 30, 2013
Genre(s)
Platform
action
sports
Mode(s)
Single-player
Jet Set Radio[b] (originally released in North America as Jet Grind Radio) is a 2000 action game developed by Smilebit and published by Sega for the Dreamcast. The player controls a member of a youth gang, the GGs, as they use inline skates to traverse Tokyo, spraying graffiti, challenging rival gangs, and evading authorities.
Development was headed by director Masayoshi Kikuchi, with art by Ryuta Ueda. The team drew influence from late 1990s Japanese popular culture such as the rhythm game PaRappa the Rapper and the anti-establishment themes in the film Fight Club, and 1980s American hip hop culture such as graffiti. The environments were based on Tokyo shopping districts in Shibuya and Shinjuku, with graffiti designed by artists including Eric Haze. Jet Set Radio was the first game to use a cel-shaded art style, developed in response to the team's disappointment with the abundance of sci-fi and fantasy Sega games.
Jet Set Radio received acclaim and is considered one of the better games of the decade for its graphics, soundtrack and gameplay. It won several awards and was nominated for many others. A Game Boy Advance version, developed by Vicarious Visions, was released in 2003, along with versions for Japanese mobile phones. In 2012, Jet Set Radio was rereleased for the Xbox 360, PlayStation 3, iOS, Windows, PlayStation Vita and Android. A sequel, Jet Set Radio Future, was released for the Xbox in 2002. A third Jet Set Radio game is currently in development.[4]
^Cite error: The named reference Rude Awakening was invoked but never defined (see the help page).
^"Jet Set Radio coming to Vita too - first screens". Computer and Video Games. May 25, 2012. Archived from the original on June 29, 2012. Retrieved September 3, 2019.
^ ab"Jet Set Radio skates its way to iOS and Android, available starting today for $5". Engadget. November 29, 2012. Archived from the original on February 2, 2013. Retrieved September 3, 2019.
^Lyles, Taylor (December 8, 2023). "New Jet Set Radio, Crazy Taxi, Golden Axe, and More Are In Development | Game Awards 2023". IGN. Retrieved December 8, 2023.
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JetSetRadio (originally released in North America as Jet Grind Radio) is a 2000 action game developed by Smilebit and published by Sega for the Dreamcast...
JetSetRadio Future is a 2002 action game developed by Smilebit and published by Sega for the Xbox; it is a sequel to the Dreamcast game JetSet Radio...
games. Naganuma is best known for his score for the game JetSetRadio and its sequel JetSetRadio Future. Naganuma started his musical career by playing...
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innovative, including Sonic Adventure, Crazy Taxi (1999), Shenmue (1999), JetSetRadio (2000), and Phantasy Star Online (2000). The console remains popular...
consolidation, the non-sports staff of Smilebit, developers of games like JetSetRadio Future and Panzer Dragoon Orta on Xbox, were absorbed by Amusement Vision...
they used the same cel shading technique used in their earlier game JetSetRadio (2000). An online multiplayer mode was planned, but it was pulled so...
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reached moderate success in the US and was part of the Xbox video game JetSetRadio Future as well as being on the soundtrack for Project Gotham Racing...
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Live online gaming service until support was dropped in April 2010. JetSetRadio (DC) by Smilebit and Sega received universal acclaim for its arcade-style...