Immercenary | |
---|---|
Developer(s) | Five Miles Out[a] |
Publisher(s) |
|
Director(s) | J. D. Robinson |
Producer(s) | Jim Simmons Marla Johnson-Norris |
Designer(s) | Ken Hubbell |
Artist(s) | Christopher Stashuk Mitch Gates |
Writer(s) | Elton Pruitt |
Platform(s) | 3DO Interactive Multiplayer |
Release |
|
Genre(s) | Role-playing shooter |
Mode(s) | Single-player |
Immercenary[b] is a 1995 role-playing shooter video game developed by Five Miles Out and published by Electronic Arts in North America and Japan exclusively for the 3DO Interactive Multiplayer. Set in 2004, players assume the role of PIC (Project for Intertemporal Communication) operative number five tasked with shutting down the operating system Perfect1, which trapped all humanity into the Garden core of the Perfect virtual reality network. Its gameplay mainly consists of first-person shooter action mixed with role-playing game elements. The game was conceived in 1993 by Five Miles Out, whose members were role-playing game enthusiasts, as their first project to showcase the capabilities of the then-upcoming 3DO console and was inspired by Neal Stephenson's science fiction novel Snow Crash.
Cite error: There are <ref group=lower-alpha>
tags or {{efn}}
templates on this page, but the references will not show without a {{reflist|group=lower-alpha}}
template or {{notelist}}
template (see the help page).