Hajime Tabata (田畑 端, Tabata Hajime, born May 5, 1971) is a Japanese game director, the previous Luminous Productions COO and Head of Studio who formerly worked for Square Enix and currently the CEO of JP Games.
He was the Head of Square Enix's Business Division 2[1] and part of the Final Fantasy Committee that is tasked with keeping the franchise's releases and content consistent.[2]
Tabata resigned from Luminous Productions and Square Enix Group on October 31, 2018.[3]
^"第2ビジネス・ディビジョン". Square Enix. 2016. Archived from the original on 2016-07-21. Retrieved 2016-05-31.
^"What Does Square Enix's Final Fantasy Committee Do?". Siliconera. March 25, 2014. Archived from the original on March 6, 2016.
^Makuch, Eddie. "Final Fantasy 15 DLC Canceled, Director Hajime Tabata Leaves; Square Enix Posts $33 Million Loss". GameSpot. CBS Interactive Inc. Retrieved 8 November 2018.
HajimeTabata (田畑 端, TabataHajime, born May 5, 1971) is a Japanese game director, the previous Luminous Productions COO and Head of Studio who formerly...
mainline title in the series in 2012; Nomura was replaced as director by HajimeTabata, and the game shifted to eighth generation platforms. Due to the changes...
over a decade since the last game in the series. Among the staff were HajimeTabata, Yoshinori Kitase, Motomu Toriyama, Isamu Kamikokuryo, and Aya's original...
Director HajimeTabata". Anime News Network. Archived from the original on 2018-11-12. Retrieved 2018-11-12. Parish, Jeremy (2018-08-08). "HajimeTabata Pulls...
platforms and eventually directors, Nomura worked with new director HajimeTabata to ensure Noctis remained as unchanged as possible in the final product...
HajimeTabata, whose previous work included Crisis Core: Final Fantasy VII and Final Fantasy Type-0, was brought on board to aid production. Tabata became...
and save their world from darkness. Lunafreya was created by director HajimeTabata to replace another character, the similarly named Stella Nox Fleuret...
2012. Retrieved December 14, 2008. "Interview with Tetsuya Nomura and HajimeTabata". Famitsu. October 2007. p. 33. Archived from the original (translation)...
Informer. No. 277. GameStop. pp. 38–64. "30 Minutos Con HajimeTabata" [30 Minutes with HajimeTabata] (in Spanish). La Capital Ovidada. October 13, 2016...
and Xbox One. During this transition, Final Fantasy Type-0 director HajimeTabata became co-director; later in development, he assumed full directorial...
11, 2015. Retrieved August 15, 2015. "30 Minutos Con HajimeTabata" [30 Minutes with HajimeTabata] (in Spanish). La Capital Ovidada. October 13, 2016...
player becoming the Agito. The game was developed around director HajimeTabata's original concept for Final Fantasy Type-0 as a mobile game which would...
pouch on each hip. When the project later became Final Fantasy XV under HajimeTabata, Cindy's development was overseen by Yusaku Nakaaki.During an interview...
Director HajimeTabata". Anime News Network. Archived from the original on 2018-11-12. Retrieved 2018-11-12. Parish, Jeremy (2018-08-08). "HajimeTabata Pulls...
original on 29 June 2011. Retrieved 19 July 2010. "Hironobu Sakaguchi and HajimeTabata Discuss Their Passion for the Series and Behind-the-Scenes Episodes...
stalled due to technical difficulties. According to original director HajimeTabata, Awakening was the true realisation of his earliest plans for Type-0...
fueling its creation and development: Before Crisis was thought up by HajimeTabata, a new employee at Square Enix's mobile division, when asked by Nomura...
focusing on other characters, such as Zack and Vincent. Nomura requested HajimeTabata, the director of Before Crisis, to create a game focusing on the Turks...
original on August 7, 2015. Retrieved August 7, 2015. "Gamescom 2015: HajimeTabata Interview (English)". Finaland. August 11, 2015. Archived from the original...