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HYDRA Game Development Kit
A HYDRA Game Development Kit powered on
Developer
André LaMothe
Availability
Mid-Late 2000's
Introductory price
$199[1] or $250[2]
CPU
8-core 32-bit Parallax Propeller @ 80 MHz
Predecessor
XGameStation series
Language
Spin (programming language)
The HYDRA Game Development Kit launched in September 2006, and was developed by André LaMothe who designed the prior XGameStation series of consoles. Like the XGameStation, HYDRA is an open system, allowing anyone to create games for it. However, while still designed to teach electronics and programming,[3] the system places greater focus on homebrew games.[4] Compared to the prior XGameStation consoles, the HYDRA uses a more complex and powerful CPU - the then recently released Parallax Propeller processing unit, which has eight 32 bit RISC CPUs called cogs with 32 KB built in RAM and 32 KB built in ROM.
^Torrone, Phillip (June 26, 2007). "Hydra console game development kit - Make". Make: DIY Projects and Ideas for Makers. Retrieved 15 May 2022.
^Kohler, Chris. "Hydra: The Game Machine for Programmers". Wired. Retrieved 15 May 2022.
^David, Mark (June 20, 2007). "StackPath". www.electronicdesign.com. Retrieved 15 May 2022.
^"Hydra Game Development Kit". Elektor. Retrieved 15 May 2022.
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