Direct3D 12.0 (feature level 12_1) Shader Model 6.7
OpenCL
OpenCL 3.0[2][a]
OpenGL
OpenGL 4.6[3]
Vulkan
Vulkan 1.3[4]
SPIR-V 1.6
History
Predecessor
GeForce 10 series
Variant
GeForce 20 series
Successor
GeForce 30 series
Support status
Supported
The GeForce 16 series is a series of graphics processing units developed by Nvidia, based on the Turing microarchitecture, announced in February 2019.[5] The 16 series, commercialized within the same timeframe as the 20 series, aims to cover the entry-level to mid-range market, not addressed by the latter. As a result, the media have mainly compared it to AMD's Radeon RX 500 series of GPUs.
The Geforce 16 series includes the 1650, 1650 super, 1660, 1660 super, 1660 Ti, and lower-end 1630 released later. The 1650 features a GDDR5 and GDDR6 model.
^"NVIDIA discontinues GeForce GTX 16 GPUs, the end of GTX series". VideoCardz. March 5, 2024. Retrieved March 5, 2024.
^"OpenCL Driver Support | NVIDIA Developer". developer.nvidia.com. NVIDIA. April 24, 2013. Retrieved May 30, 2022.
^"OpenGL Driver Support | NVIDIA Developer". developer.nvidia.com. NVIDIA. August 19, 2013. Retrieved May 30, 2022.
^"Vulkan Driver Support | NVIDIA Developer". developer.nvidia.com. NVIDIA. February 10, 2016. Retrieved May 30, 2022.
^"New GeForce GTX 1660 Ti Delivers Great Performance Leap for Every Gamer, Starting at $279 | NVIDIA Newsroom". nvidianews.nvidia.com. NVIDIA. February 22, 2019. Retrieved October 22, 2019.
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Specifications". GeForce. Archived from the original on 5 December 2015. Retrieved 11 December 2015. "GeForce GTX 10-Series Notebooks". geforce.com. Archived...
March 2015. Retrieved 28 March 2015. Ryan Smith. "AnandTech - The NVIDIA GeForce GTX 980 Review: Maxwell Mark 2". Retrieved 30 September 2014. First and...