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Frame rate information


Frame rate (commonly expressed in frames per second or FPS) is typically the frequency (rate) at which consecutive images (frames) are captured or displayed. This definition applies to film and video cameras, computer animation, and motion capture systems. In these contexts, frame rate may be used interchangeably with frame frequency and refresh rate, which are expressed in hertz. Additionally, in the context of computer graphics performance, FPS is the rate at which a system, particularly a GPU, is able to generate frames, and refresh rate is the frequency at which a display shows completed frames.[1] In electronic camera specifications frame rate refers to the maximum possible rate frames could be captured, but in practice, other settings (such as exposure time) may reduce the actual frequency to a lower number than the frame rate.

  1. ^ Tamasi, Tony (3 December 2019). "What is Frame Rate and Why is it Important to PC Gaming?". Retrieved 12 February 2023.

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Frame rate

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Frame rate (commonly expressed in frames per second or FPS) is typically the frequency (rate) at which consecutive images (frames) are captured or displayed...

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High frame rate

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technology—either film or video—high frame rate (HFR) refers to higher frame rates than typical prior practice. The frame rate for motion picture film cameras...

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List of films with high frame rates

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list of films with high frame rates. Only films with a native (without motion interpolation) shooting and projection frame rate of 48 or higher, for all...

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Variable frame rate

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Variable frame rate (or VFR) is a term in video compression for a feature supported by some container formats which allows for the frame rate to change...

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Frame rate control

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Frame rate control (FRC) or temporal dithering is a method for achieving greater color depth particularly in liquid-crystal displays. Older, cheaper, or...

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Refresh rate

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raster-based display device displays a new image. This is independent from frame rate, which describes how many images are stored or generated every second...

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Frame

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steel frame that limits the construction's extent. Frame and FRAME may also refer to: Framing (construction), a building term known as light frame construction...

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Delta timing

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Delta-time and frame rate are not always related. Video games fall into one of two categories regarding frame rate: frame rate dependent or frame rate independent...

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Film frame

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said to last six frames, the actual duration of which depends on the frame rate of the system, which varies according to the video or film standard in...

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List of smartphones with a high refresh rate display

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confused with the touch response rate, which is the frequency that the touchscreen senses input, or the frame rate, which describes how many images are...

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SMPTE timecode

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and the frame rate 29.970029 Hz (30/1.001 Hz). The altered frame rate meant that an hour of timecode at a nominal frame rate of 29.97 frame/s was longer...

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Film look

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telerecording.  The effect is the exact opposite of a process called VidFIRE. Frame rate: 24 frames per second for film, 30 or 40 frames per second for old SD...

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Flicker fusion threshold

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detection of a high frame rate, such as the phantom array effect or wagon-wheel effect, as human-visible side effects of a finite frame rate were still seen...

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Variable refresh rate

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displays with a fixed refresh rate, a frame can only be shown on the screen at specific intervals, evenly spaced apart. If a new frame is not ready when that...

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Interlaced video

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the perceived frame rate of a video display without consuming extra bandwidth. The interlaced signal contains two fields of a video frame captured consecutively...

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NTSC

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800. The standard recommended a frame rate of 30 frames (images) per second, consisting of two interlaced fields per frame at 262.5 lines per field and 60 fields...

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Screen tearing

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proportional to the difference of frame rates). It can also occur simply from a lack of synchronization between two equal frame rates, and the tear line is then...

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Video

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specify 25 frame/s, while NTSC standards (United States, Canada, Japan, etc.) specify 29.97 frame/s. Film is shot at a slower frame rate of 24 frames...

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Motion interpolation

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DmitriRender uses GPU-oriented frame rate conversion algorithm with native DXVA support for frame interpolation. Bluesky Frame Rate Converter is a DirectShow...

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List of Avid DNxHD resolutions

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on the frame size and frame rate of the media being encoded. The list below shows the available encoding choices for each of the available frame size and...

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Telecine

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periodically play a selected frame twice. For NTSC, the difference in frame rates can be corrected by showing every fourth frame of film twice. This solution...

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