In the history of Go in Japan, the four Go houses were four major schools of Go instituted, supported, and controlled by the state, at the beginning of the Tokugawa shogunate. (There were also many minor houses.) At roughly the same time shogi was organised into three houses. Here "house" implies an institution run on the recognised lines of the iemoto system common in all Japanese traditional arts. In particular, the house head had, in three of the four cases, a name handed down: Inoue Inseki, Yasui Senkaku, Hayashi Monnyu. References to these names, therefore, mean to the contemporary head of the house.
The four houses were the Honinbo, Hayashi, Inoue, and Yasui. They were originally designed to be on a par with each other, and competed in the official castle games called oshirogo.
In the history of Go in Japan, the fourGohouses were four major schools of Go instituted, supported, and controlled by the state, at the beginning of...
The rules of Go have seen some variation over time and from place to place. This article discusses those sets of rules broadly similar to the ones currently...
There are various systems of Go ranks and ratings that measure the skill in the traditional board game Go. Traditionally, Go rankings have been measured...
Players of the game of Go often use jargon to describe situations on the board and surrounding the game. Such technical terms are likely to be encountered...
(the strategy game of Go, 棋), shu (Chinese calligraphy, 書) and hua (Chinese painting, 畫), and are also referred to by listing all four: 琴棋書畫; qínqíshūhuà...
articles, see Category:Go players. The important dates that this separation is based on are: The establishment of the Fourgohouses at the start of the...
Four hereditary "houses" to teach the game of Go: Hon'inbō (本因坊, Hon'inbō), Hayashi (林, Hayashi), Inoue (井上, Inoue) and Yasui (安井, Yasui). These four...
AlphaGo is a computer program that plays the board game Go. It was developed by the London-based DeepMind Technologies, an acquired subsidiary of Google...
The game of Go has simple rules that can be learned very quickly but, as with chess and similar board games, complex strategies may be employed by experienced...
usually in the castles of the shōgun. Players were mostly from the fourgohouses. Matches were played in the shōgun's presence. With the passage of the...
Go equipment refers to the board, stones (playing pieces), and bowls for the stones required to play the game of Go. The quality and materials used in...
levels in the game of Go, a handicap is given to offset the strength difference between players of different ranks. In the game of Go, a handicap is given...
The Five Regent Houses (五摂家; go-sekke) is a collective term for the five families of the Fujiwara clan that monopolized the regent position of Sekkan...
Computer Go is the field of artificial intelligence (AI) dedicated to creating a computer program that plays the traditional board game Go. The field...
GNU Go is a free software program by the Free Software Foundation that plays Go. Its source code is quite portable, and can be easily compiled for Linux...
Go proverbs are traditional proverbs relating to the game of Go, generally used to help one find good moves in various situations during a game. They...
AlphaGo Zero is a version of DeepMind's Go software AlphaGo. AlphaGo's team published an article in the journal Nature on 19 October 2017, introducing...
A Go opening is the initial stage of a game of Go. On the traditional 19×19 board the opening phase of the game usually lasts between 15 and 40 plies...
Hikaru no Go (ヒカルの碁, lit. Hikaru's Go) is a Japanese manga series based on the board game Go, written by Yumi Hotta and illustrated by Takeshi Obata. The...
The game of Go is one of the most popular games in the world. As a result of its elegant and simple rules, the game has long been an inspiration for mathematical...
AlphaGo versus Lee Sedol, also known as the DeepMind Challenge Match, was a five-game Go match between top Go player Lee Sedol and AlphaGo, a computer Go program...
The Master of Go (Japanese: 名人, Hepburn: Meijin) is a novel by the Nobel Prize winning Japanese author Yasunari Kawabata. First published in serial form...
player was given twenty-four hours of thinking time. Shusai was the doyen of the Go world, as he was the head of the famous Honinbo Go school, the most prestigious...