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Fantasy video game console information


Example of a game running on the limited emulated hardware of the PICO-8 fantasy console

A fantasy video game console (or simply fantasy console) is an emulator for a fictitious video game console.[1][2] In short, it aims to create the experience of retrogaming without the need to emulate a real console, allowing the developer to freely decide what specifications their fictional hardware will have.

One popular example of a fantasy console is the PICO-8, which was used as the platform for the original Celeste game.[2][3] Though many fantasy consoles, such as the PICO-8, the TIC-80 and the Pixel Vision 8, use the Lua programming language, a variety of other languages, such as JavaScript and Python, are supported by other fantasy consoles.[4][5] Even if two consoles use the same programming language, that doesn't mean they are compatible. There are often subtle differences in the syntax, and most notably in the API. There are some tools trying to automatically convert these console's cartridges (including the scripts), but they aren't perfect.[6]

Another example is the Gigadrive, an imaginary revision of Sega Genesis designed by M2, who also developed an emulator of this system. This console was given double VRAM, four more background layers and Z-values in each layer and sprites to archive 3D effects in patched Genesis games.[7] These emulated games were sold in Nintendo 3DS under the label 3D Classics.

As of November 2021, fantasy consoles PICO-8 and TIC-80 are among the top 20 most used game development platforms on itch.io.[8]

  1. ^ Cite error: The named reference ramokromok was invoked but never defined (see the help page).
  2. ^ a b Cite error: The named reference itch-field-guide was invoked but never defined (see the help page).
  3. ^ Cite error: The named reference pcgamer was invoked but never defined (see the help page).
  4. ^ Cite error: The named reference packtpub was invoked but never defined (see the help page).
  5. ^ Cite error: The named reference davideaversa was invoked but never defined (see the help page).
  6. ^ Cite error: The named reference p8totic was invoked but never defined (see the help page).
  7. ^ "SEGA Blog | SEGA 3D Classics – 3D Sonic the Hedgehog Interview with Developer M2". 2015-07-26. Archived from the original on 2015-07-26. Retrieved 2022-10-12.
  8. ^ Cite error: The named reference itch was invoked but never defined (see the help page).

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