This article is about the video game. For the EP by Battery, see Eternal Darkness (EP). For the astronomical phenomenon, see Permanently shadowed crater.
2002 video game
Eternal Darkness: Sanity's Requiem
Canadian cover art
Developer(s)
Silicon Knights
Publisher(s)
Nintendo
Director(s)
Denis Dyack
Producer(s)
Denis Dyack
Kenji Miki
Designer(s)
Brad Furminger
Ted Traver
Programmer(s)
James O'Reilly
Doug Tooley
Carey Murray
Artist(s)
Ken McCulloch
Writer(s)
Denis Dyack
Ken McCulloch
Composer(s)
Steve Henifin
Platform(s)
GameCube
Release
NA: June 24, 2002
JP: October 25, 2002
EU: November 1, 2002
AU: November 7, 2002
Genre(s)
Action-adventure
Mode(s)
Single-player
Eternal Darkness: Sanity's Requiem is an action-adventure video game developed by Silicon Knights and published by Nintendo for the GameCube in 2002. It was produced and directed by Denis Dyack. The game follows the story of several characters across a period of two millennia and four different locations on Earth, as they contend with an ancient evil who seeks to enslave humanity. The gameplay distinguishes itself with unique "sanity effects", visual and audial effects that confuse the player and often break the fourth wall.
Development began on Eternal Darkness after Nintendo, impressed with Silicon Knights' Blood Omen: Legacy of Kain (1996), contacted the company to propose a collaboration on an original mature title. Silicon Knights based their concept around Lovecraftian horror and the Eternal Champion concept, and decidedly avoided making a survival horror game. It was originally planned for the Nintendo 64, and was mostly completed before development was moved to Nintendo's forthcoming home console, the GameCube. It was the first game published by Nintendo to receive an M (Mature) rating from the Entertainment Software Rating Board (ESRB).
Eternal Darkness was widely acclaimed by critics and won numerous awards, however the game was a commercial failure, selling less than 500,000 copies worldwide. A direct sequel to the game was explored but never materialized, and Silicon Knights went bankrupt and disbanded in 2013. Attempts by Dyack to make a spiritual successor entitled Shadow of the Eternals with his new studio Precursor Games failed both of its Kickstarter campaigns, leading to the project being placed on indefinite hold.[1] In the years since Eternal Darkness' release, it has been regarded as one of the greatest video games of all time, as well as one of the best horror games ever made.
^Phillips, Tom (September 29, 2013). "Shadow of the Eternals dev Precursor Games disbands". EuroGamer. Retrieved September 12, 2018.
EternalDarkness: Sanity's Requiem is an action-adventure video game developed by Silicon Knights and published by Nintendo for the GameCube in 2002. It...
km2; more than half of it is in the southern hemisphere. Craters of eternaldarkness might be advantageous for space exploration and colonization, as they...
med, Shitfuckers!, and his fourth studio album, printf("shiver in eternaldarkness/n");. Funk then moved to using a PC sometime before 2000, producing...
The Light-Devouring Darkness (2009) The Apocalyptic Triumphator (2015) The Luciferian Crown (2018) Worship the EternalDarkness (2021) Angelcunt (Tales...
director and producer. Dyack directed Blood Omen: Legacy of Kain and EternalDarkness: Sanity's Requiem, and is directing Deadhaus Sonata. Dyack was inducted...
games exclusively for its consoles, during which time it produced EternalDarkness: Sanity's Requiem. Together with Nintendo, Silicon Knights worked with...
stolen by Helbram and later revealed to be a fragment of the Coffin of EternalDarkness, which was used to seal away the Demon clan. He later regains his Sacred...
One of the most well-known GameCube games for mature audiences is EternalDarkness: Sanity’s Requiem, which underperformed financially, but garnered critical...
"True King", destined to use the Crystal's powers to save Eos from eternaldarkness. The game shares a thematic connection with Fabula Nova Crystallis...
island of no more than a few hundred meters across in an ocean of eternaldarkness, where a lander could receive near-permanent lighting (for ~70–90%...
Dragons fantasy roleplaying game, Tharizdun (/θəˈrɪzdən/) is the god of EternalDarkness, Decay, Entropy, Malign Knowledge, Insanity, and Cold. He originated...
and complete the creation of the Great Seal - a symbol of order for the eternal peace. However, both dukes were eliminated, and wars were unleashed on...
explained in-story as a form of time travel, to avert disaster, while in EternalDarkness: Sanity's Requiem, the player defeats three different final bosses...
also led Hayter to do voice work in other video game projects such as EternalDarkness: Sanity's Requiem and Star Wars: The Old Republic. He cited the series...
Dingodile in Crash Bandicoot 3: Warped, Maximillian Roivas in the cult hit EternalDarkness: Sanity's Requiem, and Lucifer in the stop-motion film The Miracle...
released their first extended play, Inn i evighetens mørke (English: Into EternalDarkness), in 1994 shortly followed by their début studio album, For all tid...
game, the Ape King Gaul planned to free the Dark Master from the Well of Souls on the Night of EternalDarkness, and Spyro—having faced several visions of...
Doom Eternal is a 2020 first-person shooter game developed by id Software and published by Bethesda Softworks. The sequel to Doom (2016), and the seventh...
a video game and narrates what the player sees as part of the UI. EternalDarkness, which included a sanity meter, would simulate various common computer...
and coach Roberto Bianchi (character), fictional character in the EternalDarkness video game This disambiguation page lists articles about people with...
The Night Stalker. Rakshasa appears in the Unicorn: Warriors Eternal episode "Darkness Before Dawn". He is a humanoid tiger similar to the D&D depiction...