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1998 video game
Descent to Undermountain
Cover art: "Spellfire" by Clyde Caldwell[2]
Developer(s)
Interplay
Publisher(s)
Interplay
Designer(s)
Chris Avellone Scott Bennie John Deiley Robert Holloway Steve Perrin
Programmer(s)
Andrew Pal Robert Hanz
Artist(s)
Robert Nesler Kevin Beardslee
Composer(s)
Richard Band Rick Jackson Ron Valdez
Platform(s)
DOS, Windows
Release
January 15, 1998[1]
Genre(s)
Role-playing
Mode(s)
Single-player
Descent to Undermountain is a role-playing video game developed and published by Interplay in 1998. Based on the Dungeons & Dragons setting of Undermountain in the Forgotten Realms, it casts the player as an adventurer out to explore the treasure-filled recesses of the Undermountain dungeon. The "Descent" part of the name refers to the game's use of the 3D rendering engine from the 1995 game Descent.
Descent to Undermountain had a troubled development cycle. The Descent engine turned out to be unsuited for a role-playing game, leading to ballooning budgets and protracted delays. Interplay decided to ship the game in time for Christmas 1997, resulting in a rushed product - although it failed to make even that deadline and actually shipped on January 15 of the next year. The game received very negative reviews and has been called the worst Dungeons & Dragons video game ever.
^"INTERPLAY RELEASES 360 DEGREE AD&D; ROLE-PLAYING GAME". January 15, 1998. Archived from the original on July 10, 1998. Retrieved September 14, 2019.
^"Spellfire". Clyde Caldwell Online. Retrieved 26 September 2020.
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(1995) The Ruins of Myth Drannor (1993) The Ruins of Undermountain (1991) The Ruins of Undermountain II: The Deep Levels (1994) Ruins of Zhentil Keep (1995)...
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supplement. Wizards of the Coast. ISBN 978-0-7869-5387-5. Gygax, Gary (1978). Descent into the Depths of the Earth (9059 ed.). TSR, Inc. ISBN 0-935696-60-1....
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