This article is about the video game. For the feature in the Milky Way galaxy, see Great Rift (astronomy). For other uses, see Dark Rift (disambiguation).
1997 video game
Dark Rift
European Nintendo 64 cover art
Developer(s)
Kronos Digital Entertainment
Publisher(s)
Vic Tokai
Designer(s)
Stan Liu Albert Co Matt Arrington Andy Koo Ted Wornock John Paik
Platform(s)
Nintendo 64, Windows
Release
Nintendo 64
NA: July 8, 1997[1]
EU: July 30, 1997
Windows
NA: October 22, 1997
Genre(s)
Fighting
Mode(s)
Single-player, multiplayer
Dark Rift is a 3D fighting video game for the Nintendo 64, notable for being the first N64 game to use 60 frames per second.[2] It has been referred to as the Nintendo 64's first native fighting game,[3] though in actuality it started development as a Sega Saturn game.[4][5] In addition, it was originally announced that the Microsoft Windows version of the game would precede the Nintendo 64 version by one month.[6]
It was originally announced under the title "Criticom II",[7] and is the second of three fighting games developed by Kronos Digital, falling between Criticom and Cardinal Syn.
^Gertsmann, Jeff (July 10, 1997). "Dark Rift Review [date mislabeled as "April 28, 2000"]". GameSpot. CBS Interactive. Archived from the original on October 21, 2012. Retrieved December 27, 2020.
^"Dark Rift (Preview)". Electronic Gaming Monthly. No. 84. July 1996. p. 77.
^"E3: Dark Rift". GamePro. No. 95. IDG. August 1996. p. 49. Retrieved December 27, 2020.
^"In the Studio". Next Generation. No. 24. Imagine Media. December 1996. p. 17. Retrieved December 27, 2020. Dark Rift has been penciled in for launch in April '97, one month after the title appears on PC.
^"Video Game Graveyard: Criticom II". GameSpot. CNET. Archived from the original on September 29, 2007. Retrieved June 25, 2012.
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