Daniel Houser (born November 1973) is an English video game writer and producer.[1] He is a co-founder of Rockstar Games, where he served as the head writer and vice president of creativity[2][3] until his resignation in 2020. His brother Sam is the president of Rockstar.
Prior to his departure from the company, Houser was regarded as the primary creative driving force behind much of Rockstar's output.[4][5][6] First serving as the sole writer for Grand Theft Auto: London 1969 (1997), he went on to become the lead writer for most titles in the Grand Theft Auto series,[3][7]Red Dead Redemption (2010) and its 2018 prequel, Bully (2006), Midnight Club: Los Angeles (2008), and Max Payne 3 (2012).
^Narcisse, Evan (3 May 2012). "The Max Payne Comics Will Explain Why Rockstar's Hard-Boiled Cop Is So Messed-Up". Kotaku. Archived from the original on 29 November 2015. Retrieved 17 September 2013.
^Stahie, Silviu (20 October 2005). "Rockstar's Position on Critics". Softpedia. Archived from the original on 21 March 2007. Retrieved 12 April 2007.
^ abSuellentrop, Chris (9 November 2012). "Americana at Its Most Felonious". The New York Times. Archived from the original on 20 December 2016. Retrieved 18 February 2017.
^Glennon, Jen (4 February 2020). "Rockstar co-founder Dan Houser set to leave company in March". Retrieved 13 December 2023.
^Duncan, Rion (19 January 2021). "How Dan Houser & Lazlow's Departure Will Change GTA 6". Retrieved 13 December 2023.
^Orland, Kyle (5 February 2020). "Take Two stock dips as Rockstar scribe Dan Houser announces departure". Retrieved 13 December 2023.
^Hill, Matt (7 September 2013). "Grand Theft Auto V: meet Dan Houser, architect of a gaming phenomenon". The Guardian. Archived from the original on 8 September 2013. Retrieved 14 December 2016.
games' success. In 2009, both Dan and Sam Houser appeared in Time magazine's 100 most influential people of 2009 list. Houser and his brother were inducted...
interactive entertainment division. By 1996, Houser became Head of Development at BMG Interactive. Houser became a video producer for BMG Interactive after...
Houser (née Moffat; born 5 September 1939) is a British former film and television actress and the mother of video game producers Sam and DanHouser....
Terry Donovan, Gary Foreman, Dan and Sam Houser, and Jamie King, who worked for Take-Two at the time, and of which the Houser brothers were previously executives...
"Rockstar's Sam Houser Mouths Off". IGN. Ziff Davis. Archived from the original on 8 November 2012. Retrieved 9 April 2016. Houser, Dan (9 November 2012)...
dialogue. After conceiving the character and setting, DanHouser spoke with his brother Sam Houser and Leslie Benzies to bounce story ideas before writing...
lighting and shadows and "maintain a consistent look". Vice president DanHouser felt working on Grand Theft Auto IV with relatively new hardware was a...
Barry L. Houser (born 1977), American conductor Brad Houser (born 1960), American musician Bud Houser (1901–1994), American field athlete DanHouser, English...
Sam Lake, while Max Payne 3 was primarily written by Rockstar Games' DanHouser. The first game of the series, Max Payne, was released for Windows in...
INTERACTIVE SOFTWARE, ROCKSTAR GAMES, INC., ROCKSTARNORTH LTD., DANHOUSER, and SAM HOUSER, Defendants". New York Supreme Court. 8 February 2019. Retrieved...
Theft Auto III (2001), he co-wrote the radio stations in the games with DanHouser of Rockstar Games. Lazlow produced, scripted and hosted the popular Chatterbox...
the game with the film and its sequel. In a November 2011 interview, DanHouser of Rockstar Games said that despite what the general public might think...
"Rockstar North Principals" (Sam Houser, DanHouser and Benzies), a coalition created for the three by Dan and Sam Houser to try to separate from Take-Two...
Inspired by the success of the game, brothers and heads of Rockstar Sam and DanHouser immediately begin planning and researching for another, even larger and...
responsible. In terms of canonicity to the Redemption followup series, DanHouser suggested that Revolver is set in a separate universe, but a version of...
away". Vice President of Creativity DanHouser and a key team of developers worked on the game's concept. Houser spoke to Rockstar San Diego, the studio...
not an intentional satire on contemporary America, Houser admitted parallels were inevitable. Houser wanted the game to have a serious tone akin to The...
Regarding Mona's possible survival at the end of Max Payne 2, Rockstar's DanHouser stated that Max Payne 3 would "not continue that aspect of the story....
from one of the gangs he robbed. The film was based on a screenplay by DanHouser, and directed by Alex De Rakoff.[citation needed] Each area features five...
a continuation of the main story. Rockstar vice president of creative DanHouser described several reasons for not using the Grand Theft Auto universe...
"Rockstar's Sam Houser Mouths Off". Houser, Dan (November 9, 2012). "Americana at Its Most Felonious: Q. and A.: Rockstar's DanHouser on Grand Theft Auto...
Smith & Wesson revolver and seven months after Dan and Linda were married, Betty Broderick drove to Dan'shouse at 1041 Cypress Avenue in the Marston Hills...