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CyberTown information


CyberTown
A screenshot of the CyberTown interface
View of CyberTown's Plaza and interface
Type of site
Social Network
Available inEnglish
OwnerIntegrated Virtual Networks
Founder(s)Hawk & SFX
URLwww.cybertown.com
CommercialYes
RegistrationRequired
LaunchedApril 19, 1995
Current statusDefunct

CyberTown (CT) (formerly Colony City) was an online virtual world. There were places (chat rooms) available either through a 2D or 3D chat environment. Users were able to have jobs within the community, earning virtual money called CCs (CityCash) that could be used to buy 3D homes and items. Each user was allowed a free 2D home and could locate it within any of a number of colonies subdivided into neighborhoods and blocks. The cost was $5.00 per month or $49.99 a year.[1]

As of September 2011, the site's membership base declined, and in February 2012, it was taken offline. In the years since, a small group of former community members have developed a new version of the platform.[2]

The history of CyberTown has been discussed in detail by Nadezhda Kaneva as an illustration of the social dynamics that emerge in online communities[3]

  1. ^ Baggs, Robert (2022-06-16). "CyberTown: The Metaverse Game That Was 20 Years Too Early". Retrieved 2024-02-21.
  2. ^ Robertson, Adi (2022-04-21). "When the virtual city of Cybertown went dark, its citizens rebuilt it". The Verge. Retrieved 2024-02-21.
  3. ^ Kaneva, N. "Narrative power in Online Game worlds" p.56-73 in Williams, J. P., & Smith, J. H., eds. (2007). The players' realm: studies on the culture of video games and gaming. Jefferson, N.C.: McFarland & Co. ISBN 978-0-7864-2832-8

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