"cybertown" redirects here. Not to be confused with Cyber City.
CyberTown
View of CyberTown's Plaza and interface
Type of site
Social Network
Available in
English
Owner
Integrated Virtual Networks
Founder(s)
Hawk & SFX
URL
www.cybertown.com
Commercial
Yes
Registration
Required
Launched
April 19, 1995
Current status
Defunct
CyberTown (CT) (formerly Colony City) was an online virtual world. There were places (chat rooms) available either through a 2D or 3D chat environment. Users were able to have jobs within the community, earning virtual money called CCs (CityCash) that could be used to buy 3D homes and items. Each user was allowed a free 2D home and could locate it within any of a number of colonies subdivided into neighborhoods and blocks. The cost was $5.00 per month or $49.99 a year.[1]
As of September 2011, the site's membership base declined, and in February 2012, it was taken offline. In the years since, a small group of former community members have developed a new version of the platform.[2]
The history of CyberTown has been discussed in detail by Nadezhda Kaneva as an illustration of the social dynamics that emerge in online communities[3]
^Baggs, Robert (2022-06-16). "CyberTown: The Metaverse Game That Was 20 Years Too Early". Retrieved 2024-02-21.
^Robertson, Adi (2022-04-21). "When the virtual city of Cybertown went dark, its citizens rebuilt it". The Verge. Retrieved 2024-02-21.
^Kaneva, N. "Narrative power in Online Game worlds" p.56-73 in Williams, J. P., & Smith, J. H., eds. (2007). The players' realm: studies on the culture of video games and gaming. Jefferson, N.C.: McFarland & Co. ISBN 978-0-7864-2832-8
"CyberTown: The Metaverse Game That Was 20 Years Too Early". Retrieved 2024-02-21. Robertson, Adi (2022-04-21). "When the virtual city of Cybertown went...
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