For the Nintendo DS version, see Crash of the Titans (Nintendo DS video game).
2007 video game
Crash of the Titans
Cover art depicting Crash jacking a Ratcicle
Developer(s)
Radical Entertainment[a]
Publisher(s)
Vivendi Games[b]
Designer(s)
Joe McGinn
Programmer(s)
Ryan Ridout
Ian Gipson
Artist(s)
Yousuf Mapara
Writer(s)
Chris Mitchell
Composer(s)
Marc Baril
Series
Crash Bandicoot
Platform(s)
PlayStation 2
Wii
Xbox 360
PlayStation Portable
Release
PlayStation 2, Wii, Xbox 360
NA: October 2, 2007
EU: October 12, 2007
AU: October 18, 2007
AU: October 25, 2007 (Wii)
PlayStation Portable
NA: October 2, 2007
AU: November 22, 2007
Genre(s)
Platform, beat 'em up
Mode(s)
Single-player, multiplayer
Crash of the Titans is a 2007 platform beat 'em up video game developed by Radical Entertainment and published by Vivendi Games for the PlayStation 2, PlayStation Portable, Wii and Xbox 360. It is the first game in the Crash Bandicoot series not to have a Japanese release, and the last to be published by Vivendi Games before Activision merged with the company the following year. Amaze Entertainment developed a version of the game for Nintendo DS. The game is the fourteenth installment in the Crash Bandicoot video game series, and the sixth game in the main franchise.
The game's story centers on the discovery of a substance known as "Mojo", which series antagonist Doctor Neo Cortex and his niece Nina harvest to turn the inhabitants of the Wumpa Islands into an army of ferocious mutants known as "Titans". The protagonist of the series, Crash Bandicoot, must stop Cortex and Nina by using the technique of "jacking" to take control of and destroy the Titans while collecting mojo; he must also rescue his sister Coco, who has been kidnapped and forced to help build a doomsday machine that will assist the Titans in Cortex and Nina's bid for world domination.
Crash of the Titans received mixed reviews upon release. Although the jacking mechanic, visuals, voice acting, and humor were received positively by most critics, the game's combat system and nonadjustable camera were criticized. The game was nominated for three awards.
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