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Clint Hocking information


Clint Hocking
Middle aged man looking towards something to the right of the camera
Hocking in 2007
Born (1972-09-18) September 18, 1972 (age 51)
NationalityCanadian
EducationMaster of Fine Arts in creative writing at the University of British Columbia
Occupations
  • Game director
  • Game designer
Years active2001–present
Employers
  • Ubisoft Montreal (2001–2010; 2021–present)
  • LucasArts (2010–2012)
  • Valve (2012–2014)
  • Amazon Game Studios (2014–2015)
  • Ubisoft Toronto (2015–2020/2021)
Works
  • Tom Clancy's Splinter Cell (2002)
  • Tom Clancy's Splinter Cell: Chaos Theory (2005)
  • Far Cry 2 (2008)
  • Watch Dogs: Legion (2020)
Children1
Websiteclicknothing.com

Clint Hocking (born 18 September 1972) is a Canadian video game designer and director. He has primarily worked at the Canadian divisions of Ubisoft, where he developed three titles, and briefly worked at LucasArts, Valve, and Amazon Game Studios.

Hocking started his career at Ubisoft, where he first designed and wrote scripts for 2002's Tom Clancy's Splinter Cell. He rose to prominence when he moved up to direct 2005's Tom Clancy's Splinter Cell: Chaos Theory, which was both a critical and commercial success. He went on direct 2008's Far Cry 2, which was positively received by critics. In 2010, he left Ubisoft Montreal due to him being "too comfortable" at the studio. Between 2010 and 2015, Hocking joined LucasArts, Valve, and Amazon Game Studios in various senior roles. Throughout this period, he did not release any new games and in August 2015 returned to Ubisoft, this time at their Toronto studio. At this studio, he directed Watch Dogs: Legion (2020) which received mixed reception from critics. By July 2021, he returned to Montreal studio and is due to direct Assassin's Creed: Codename Hexe and co-direct the Assassin's Creed Infinity game platform with Jonathan Dumont. Across his career, Hocking has written monthly columns for the video game magazine Edge, and coined the term ludonarrative dissonance.

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Clint Hocking

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narrative elements. The term was coined by game designer Clint Hocking in 2007 in a blog post. Clint Hocking, a former creative director at LucasArts (then at...

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Game Studios hires Portal designer Kim Swift, Splinter Cell designer Clint Hocking". Polygon. Archived from the original on October 27, 2015. Retrieved...

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narrative elements are opposed to each other, as Far Cry 2 director Clint Hocking defined the concept in his blog. Also, as video games are more recent...

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character is selected. Ubisoft Toronto led the game's development, with Clint Hocking serving as its creative director. Legion was released for Windows, PlayStation...

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numerous video game developers. Splinter Cell and Far Cry 2 designer Clint Hocking stated that every stealth-action game "owes its existence to the success...

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Unity. Raymond departed the studio and formed Motive Studios in 2015. Clint Hocking, the director of Far Cry 2, worked in the Toronto studio. The studio...

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character in the Ubisoft’s video game Watch Dogs: Legion directed by Clint Hocking and Kent Hudson. On 4 December 2023, Quigley Murphy was announced as...

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with over 2.9 million in sales by 2009. However, the game's director, Clint Hocking, noted that internally, much of the design of Far Cry 2 was haphazard...

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left. However, the company scored a surprise coup in August 2010 when Clint Hocking, a high-profile game director from Ubisoft, announced that he would...

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as part of the game difficulty mechanic. Former LucasArts developer Clint Hocking wrote a noted essay that claimed that BioShock exhibited "ludonarrative...

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Kim Swift (Portal, who has since left for Microsoft Games Studios), Clint Hocking (Far Cry 2), and developers who previously worked on System Shock 2...

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University of British Columbia

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Actor Manny Jacinto graduated with a degree in civil engineering. Clint Hocking, creative director of Far Cry 2 and Watch Dogs: Legion, graduated received...

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cause a difficulty spike or even result in automatic mission failure. Clint Hocking, who worked as a level designer for Splinter Cell, noted that this mechanic...

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' Cliff Bleszinski of 'Gears of War 2,' Eric Holmes of 'Prototype,' Clint Hocking of 'Far Cry 2,' Evan Wells of 'Uncharted 2,' Neill Glancy of 'Stranglehold...

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with designers Doug Church, Marc LeBlanc, Frank Lantz, Stone Librande, Clint Hocking and others. Hunicke is also an organizer of the Experimental Gameplay...

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List of University of British Columbia people

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Shanks, actor Hannah Simone, actress, New Girl Bruce Sweeney, filmmaker Clint Hocking, video game designer and director Svetlana Zylin, playwright and director...

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notable examples of this is Clint Hocking's blog post on ludonarrative dissonance. Such dissonance, according to Hocking, occurs when a game exhibits...

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