Master of Fine Arts in creative writing at the University of British Columbia
Occupations
Game director
Game designer
Years active
2001–present
Employers
Ubisoft Montreal (2001–2010; 2021–present)
LucasArts (2010–2012)
Valve (2012–2014)
Amazon Game Studios (2014–2015)
Ubisoft Toronto (2015–2020/2021)
Works
Tom Clancy's Splinter Cell (2002)
Tom Clancy's Splinter Cell: Chaos Theory (2005)
Far Cry 2 (2008)
Watch Dogs: Legion (2020)
Children
1
Website
clicknothing.com
Clint Hocking (born 18 September 1972) is a Canadian video game designer and director. He has primarily worked at the Canadian divisions of Ubisoft, where he developed three titles, and briefly worked at LucasArts, Valve, and Amazon Game Studios.
Hocking started his career at Ubisoft, where he first designed and wrote scripts for 2002's Tom Clancy's Splinter Cell. He rose to prominence when he moved up to direct 2005's Tom Clancy's Splinter Cell: Chaos Theory, which was both a critical and commercial success. He went on direct 2008's Far Cry 2, which was positively received by critics. In 2010, he left Ubisoft Montreal due to him being "too comfortable" at the studio. Between 2010 and 2015, Hocking joined LucasArts, Valve, and Amazon Game Studios in various senior roles. Throughout this period, he did not release any new games and in August 2015 returned to Ubisoft, this time at their Toronto studio. At this studio, he directed Watch Dogs: Legion (2020) which received mixed reception from critics. By July 2021, he returned to Montreal studio and is due to direct Assassin's Creed: Codename Hexe and co-direct the Assassin's Creed Infinity game platform with Jonathan Dumont. Across his career, Hocking has written monthly columns for the video game magazine Edge, and coined the term ludonarrative dissonance.
ClintHocking (born 18 September 1972) is a Canadian video game designer and director. He has primarily worked at the Canadian divisions of Ubisoft, where...
narrative elements. The term was coined by game designer ClintHocking in 2007 in a blog post. ClintHocking, a former creative director at LucasArts (then at...
years. The game was directed by ClintHocking, and co-produced by Bertrand Hélias and Louis-Pierre Pharand. Hocking joined the project after finishing...
Game Studios hires Portal designer Kim Swift, Splinter Cell designer ClintHocking". Polygon. Archived from the original on October 27, 2015. Retrieved...
narrative elements are opposed to each other, as Far Cry 2 director ClintHocking defined the concept in his blog. Also, as video games are more recent...
character is selected. Ubisoft Toronto led the game's development, with ClintHocking serving as its creative director. Legion was released for Windows, PlayStation...
numerous video game developers. Splinter Cell and Far Cry 2 designer ClintHocking stated that every stealth-action game "owes its existence to the success...
Unity. Raymond departed the studio and formed Motive Studios in 2015. ClintHocking, the director of Far Cry 2, worked in the Toronto studio. The studio...
character in the Ubisoft’s video game Watch Dogs: Legion directed by ClintHocking and Kent Hudson. On 4 December 2023, Quigley Murphy was announced as...
with over 2.9 million in sales by 2009. However, the game's director, ClintHocking, noted that internally, much of the design of Far Cry 2 was haphazard...
left. However, the company scored a surprise coup in August 2010 when ClintHocking, a high-profile game director from Ubisoft, announced that he would...
as part of the game difficulty mechanic. Former LucasArts developer ClintHocking wrote a noted essay that claimed that BioShock exhibited "ludonarrative...
Kim Swift (Portal, who has since left for Microsoft Games Studios), ClintHocking (Far Cry 2), and developers who previously worked on System Shock 2...
Actor Manny Jacinto graduated with a degree in civil engineering. ClintHocking, creative director of Far Cry 2 and Watch Dogs: Legion, graduated received...
cause a difficulty spike or even result in automatic mission failure. ClintHocking, who worked as a level designer for Splinter Cell, noted that this mechanic...
' Cliff Bleszinski of 'Gears of War 2,' Eric Holmes of 'Prototype,' ClintHocking of 'Far Cry 2,' Evan Wells of 'Uncharted 2,' Neill Glancy of 'Stranglehold...
with designers Doug Church, Marc LeBlanc, Frank Lantz, Stone Librande, ClintHocking and others. Hunicke is also an organizer of the Experimental Gameplay...
Shanks, actor Hannah Simone, actress, New Girl Bruce Sweeney, filmmaker ClintHocking, video game designer and director Svetlana Zylin, playwright and director...
notable examples of this is ClintHocking's blog post on ludonarrative dissonance. Such dissonance, according to Hocking, occurs when a game exhibits...