Climax Graphics Inc.,[a] renamed Crazy Games Inc.[b] in 2001, was a Japanese video game developer based in Tokyo. Established in December 1996 by Shinya Nishigaki as an independent "brother company" of Climax Entertainment. The staff were made up of CGI developers who had worked on Climax Entertainment's Dark Savior. Their debut project, the action-adventure Blue Stinger, began production for the Sega Saturn, but on encouragement from Sega it shifted to becoming an early Dreamcast title.
Following Blue Stinger's successful release, Nishigaki led development on the survival horror Illbleed, which ended up releasing shortly before the Dreamcast's discontinuation in 2001 to poor sales and reception. That same year the company changed its name to Crazy Games to distinguish itself from Climax Entertainment. Crazy Games would co-develop the arcade title The Maze of the Kings with Hitmaker before closing in December 2002 due to the uncertain Japanese economy at that time. Nishigaki and his staff moved to Cavia and were working on a new project, but Nishigaki died in 2004 from a heart attack.
^Cite error: The named reference CrazyCorporate was invoked but never defined (see the help page).
Cite error: There are <ref group=lower-alpha> tags or {{efn}} templates on this page, but the references will not show without a {{reflist|group=lower-alpha}} template or {{notelist}} template (see the help page).
ClimaxGraphics Inc., renamed Crazy Games Inc. in 2001, was a Japanese video game developer based in Tokyo. Established in December 1996 by Shinya Nishigaki...
Blue Stinger is a 1999 action-adventure game developed by ClimaxGraphics for the Dreamcast. It was published by Sega in Japan, and by Activision in Western...
independent company ClimaxGraphics, initially described as a "brother company". By 2014 to 2015, without any official announcement, Climax was closed due...
her friends. Crazy Games was known as ClimaxGraphics until a month before Illbleed's release. As ClimaxGraphics, they developed and published Blue Stinger...
Xbox 360 2011-09-06 Blue Stinger Survival horror, action adventure ClimaxGraphics Dreamcast 1999-03-25 Bramble: The Mountain King Platform, adventure...
Time Stalkers, also known as Climax Landers (クライマックス ランダーズ, Kuraimakkusu Randāzu) in Japan, is a Dreamcast role-playing video game featuring appearances...
Tsubasa EMU Reindeer June 26, 2003 Unreleased Unreleased Blue Stinger ClimaxGraphics SegaJP ActivisionWW March 25, 1999 September 9, 1999 October 14, 1999...
Raai Laxmi began working on the film in December 2018, teaming up for a "graphics-heavy" film written by noted cinematographer M. V. Panneerselvam and directed...
dedicated to Japanese game producer Shinya Nishigaki of Crazy Games / ClimaxGraphics, creator of Blue Stinger and Illbleed (both later reviewed in episode...
Sudeki is a 2004 action role-playing game developed by Climax Studios. It was originally released for Xbox by Microsoft Game Studios. A Microsoft Windows...
development to restart in 1997. It released on the Dreamcast in 1999. ClimaxGraphics Sega Blood Omen: Legacy of Kain Originally scheduled for a fourth quarter...
come close to the camera." Lacking the Silicon Graphics workstations employed by big developers, Climax had to program the game using a little-known 3D...
from the first game and is forced to face his past. It was developed by Climax Studios and released in 2007 for the PlayStation Portable, with a port for...
fielding. Kanzenban marked the first time since Pro Yakyu Spirits 2004 Climax that a PYS game had been re-made for a post-season version, similar to that...
filming key scenes after ordinary cranes proved to be futile. The film's climax was shot in December 2002 for 11 days and 1000 junior artistes participated...
being a good game. They also felt Decarnation went on too long past the climax, which they said unnecessarily drew out the game for another hour. Wilson...
exhibit a progression from small beginnings that accelerates and approaches a climax over time. When a specific mathematical model is lacking, a sigmoid function...
seeing the same basic demo for years, the game finally shipped, as an anti-climax." Stonekeep was also ranked at number six on GameSpot's top ten vaporware...
February, ending early in March. The climax portions were filmed in 16 days, with 200 background workers, and computer graphics work was conducted for 6 months...