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Cellular automaton information


Gosper's Glider Gun creating "gliders" in the cellular automaton Conway's Game of Life[1]

A cellular automaton (pl. cellular automata, abbrev. CA) is a discrete model of computation studied in automata theory. Cellular automata are also called cellular spaces, tessellation automata, homogeneous structures, cellular structures, tessellation structures, and iterative arrays.[2] Cellular automata have found application in various areas, including physics, theoretical biology and microstructure modeling.

A cellular automaton consists of a regular grid of cells, each in one of a finite number of states, such as on and off (in contrast to a coupled map lattice). The grid can be in any finite number of dimensions. For each cell, a set of cells called its neighborhood is defined relative to the specified cell. An initial state (time t = 0) is selected by assigning a state for each cell. A new generation is created (advancing t by 1), according to some fixed rule (generally, a mathematical function)[3] that determines the new state of each cell in terms of the current state of the cell and the states of the cells in its neighborhood. Typically, the rule for updating the state of cells is the same for each cell and does not change over time, and is applied to the whole grid simultaneously,[4] though exceptions are known, such as the stochastic cellular automaton and asynchronous cellular automaton.

The concept was originally discovered in the 1940s by Stanislaw Ulam and John von Neumann while they were contemporaries at Los Alamos National Laboratory. While studied by some throughout the 1950s and 1960s, it was not until the 1970s and Conway's Game of Life, a two-dimensional cellular automaton, that interest in the subject expanded beyond academia. In the 1980s, Stephen Wolfram engaged in a systematic study of one-dimensional cellular automata, or what he calls elementary cellular automata; his research assistant Matthew Cook showed that one of these rules is Turing-complete.

The primary classifications of cellular automata, as outlined by Wolfram, are numbered one to four. They are, in order, automata in which patterns generally stabilize into homogeneity, automata in which patterns evolve into mostly stable or oscillating structures, automata in which patterns evolve in a seemingly chaotic fashion, and automata in which patterns become extremely complex and may last for a long time, with stable local structures. This last class is thought to be computationally universal, or capable of simulating a Turing machine. Special types of cellular automata are reversible, where only a single configuration leads directly to a subsequent one, and totalistic, in which the future value of individual cells only depends on the total value of a group of neighboring cells. Cellular automata can simulate a variety of real-world systems, including biological and chemical ones.

  1. ^ Daniel Dennett (1995), Darwin's Dangerous Idea, Penguin Books, London, ISBN 978-0-14-016734-4, ISBN 0-14-016734-X
  2. ^ Wolfram, Stephen (1983). "Statistical Mechanics of Cellular Automata". Reviews of Modern Physics. 55 (3): 601–644. Bibcode:1983RvMP...55..601W. doi:10.1103/RevModPhys.55.601. Archived from the original on 21 September 2013. Retrieved 28 February 2011.
  3. ^ Toffoli, Tommaso; Margolus, Norman (1987). Cellular Automata Machines: A New Environment for Modeling. MIT Press. p. 27. ISBN 9780262200608.
  4. ^ Schiff, Joel L. (2011). Cellular Automata: A Discrete View of the World. Wiley & Sons, Inc. p. 40. ISBN 9781118030639.

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Cellular automaton

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A cellular automaton (pl. cellular automata, abbrev. CA) is a discrete model of computation studied in automata theory. Cellular automata are also called...

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Elementary cellular automaton

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mathematics and computability theory, an elementary cellular automaton is a one-dimensional cellular automaton where there are two possible states (labeled 0...

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Reversible cellular automaton

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A reversible cellular automaton is a cellular automaton in which every configuration has a unique predecessor. That is, it is a regular grid of cells,...

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Quantum cellular automaton

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A quantum cellular automaton (QCA) is an abstract model of quantum computation, devised in analogy to conventional models of cellular automata introduced...

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Stochastic cellular automaton

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locally interacting Markov chains are an important extension of cellular automaton. Cellular automata are a discrete-time dynamical system of interacting...

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Rule 110

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The Rule 110 cellular automaton (often called simply Rule 110) is an elementary cellular automaton with interesting behavior on the boundary between stability...

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Quantum dot cellular automaton

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making it extremely practical to perform computing with them. A cellular automaton (CA) is a discrete dynamical system consisting of a uniform (finite...

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Block cellular automaton

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A block cellular automaton or partitioning cellular automaton is a special kind of cellular automaton in which the lattice of cells is divided into non-overlapping...

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Maze generation algorithm

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corridors compared with Maze, with the rule B3/S12345. Since these cellular automaton rules are deterministic, each maze generated is uniquely determined...

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Von Neumann cellular automaton

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Neumann's universal constructor. Nobili's cellular automaton is a variation of von Neumann's cellular automaton, augmented with the ability for confluent...

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Lattice gas automaton

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Lattice gas automata (LGCA), or lattice gas cellular automata, are a type of cellular automaton used to simulate fluid flows, pioneered by Hardy–Pomeau–de...

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Asynchronous cellular automaton

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the new states influence other cells. In contrast, an asynchronous cellular automaton is able to update individual cells independently, in such a way that...

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Movable cellular automaton

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The movable cellular automaton (MCA) method is a method in computational solid mechanics based on the discrete concept. It provides advantages both of...

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Excitable medium

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simplest such model is in. See Greenberg-Hastings cellular automaton for this model. Each cell of the automaton is made to represent some section of the medium...

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