Opening cinematic depicting (from left) Balrog, the Doctor, and Misery
Developer(s)
Studio Pixel[a]
Publisher(s)
Studio Pixel
Nicalis (Wii, DSi, Cave Story+)
NIS America (Cave Story 3D)
Designer(s)
Daisuke Amaya
Writer(s)
Daisuke Amaya
Composer(s)
Daisuke Amaya
Wii, Cave Story+
Yann van der Cruyssen
Nicklas Nygren
3D, Cave Story+
Danny Baranowsky
Dustin Kulwicki
Ridiculon (Switch)
Platform(s)
Microsoft Windows
Wii
Nintendo DSi
Nintendo 3DS
OS X
Linux
Nintendo Switch
Release
December 20, 2004
Microsoft Windows
JP: 20 December 2004
Cave Story+
WW: 22 November 2011
Wii
NA: 22 March 2010
EU: 10 December 2010
Nintendo DSi
NA: 29 November 2010
JP: 22 November 2011
Nintendo 3DS
NA: 4 October 2012
EU: 1 May 2014
JP: 30 September 2015
Cave Story 3D
NA: 8 November 2011
EU: 11 November 2011
AU: 24 November 2011
JP: 26 July 2012
Linux
WW: 13 December 2011
Nintendo Switch
NA: 20 June 2017
PAL: 20 July 2017
JP: 8 February 2018
Genre(s)
Platform-adventure, Metroidvania[1]
Mode(s)
Single-player, multiplayer (Switch)
Cave Story[b] is a 2004 Metroidvania[1] platform-adventure video game for Microsoft Windows. It was developed over five years by Japanese independent developer Daisuke "Pixel" Amaya in his free time. Cave Story features 2D platform mechanics and is reminiscent of the games Amaya played in his youth, such as Metroid and Castlevania. After its initial self-published release, the game slowly gained popularity on the internet. It received widespread critical acclaim for many polished aspects of its design, such as its compelling characters, setting, story, and gameplay. Cave Story is considered by many as the quintessential indie game because of its one-person development team and influence on the video gaming world.[2][3]
Independent video game developer Nicalis worked with Amaya to port the game to WiiWare and DSiWare in 2010. An enhanced version, Cave Story+, was released for Steam in November 2011, and the original game was released for the Nintendo 3DS in October 2012 with added content. A 3D remake of the game, titled Cave Story 3D, was developed by Nicalis and published by NIS America for the Nintendo 3DS in November 2011. A port of Cave Story+ for the Nintendo Switch was released in June 2017.
Cave Story revolves around Quote, a robot who wakes up suffering amnesia and explores in cavernous areas in order to figure out his backstory and escape from the cave. The character gains access to new areas as he powers up his weapons by collecting triangular experience crystals and solves various platforming puzzles. Quote speaks to non-player characters scattered around the game world in order to learn more about the world and its inhabitants.
Cite error: There are <ref group=lower-alpha> tags or {{efn}} templates on this page, but the references will not show without a {{reflist|group=lower-alpha}} template or {{notelist}} template (see the help page).
^ abNutt, Christian (13 February 2015). "The undying allure of the Metroidvania". Gamasutra. Archived from the original on 29 January 2020. Retrieved 28 January 2020.
^"Evolving the Game Industry: Indies". 10 April 2014. Archived from the original on 9 May 2018. Retrieved 9 May 2018.
^"Cave Story". Archived from the original on 9 April 2016. Retrieved 9 May 2018.
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