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Bust a Groove information


Bust A Groove
Cover of the PAL version of Bust A Groove
Developer(s)Metro
Publisher(s)
  • JP: Enix (now Square Enix)
  • NA: 989 Studios
  • EU: SCEE
  • JP: Atlus/Namco (arcade)[4]
Artist(s)Hideyuki Tanaka
Makiko Morioka
Platform(s)PlayStation, Arcade, Mobile
Release
  • JP: January 29, 1998[2]
  • EU: November 20, 1998[1]
  • NA: November 25, 1998[3]
Genre(s)Rhythm
Mode(s)Single-player, multiplayer

Bust A Move: Dance & Rhythm Action/Bust A Groove is a rhythm game for the Sony PlayStation released in 1998. The game was developed by Metro and published by Japanese multimedia publisher Enix in Japan, published in North America by now-defunct 989 Studios and published in Europe by Sony Computer Entertainment Europe.

One of the first rhythm games to follow in the wake of PaRappa the Rapper's unexpected popularity,[5] the game combined PaRappa the Rapper-inspired rhythm-based gameplay with elements of fighting games, including special moves designed to damage the opponent and head-to-head competitive play. The Japanese version is titled Bust A Move: Dance & Rhythm Action (バスト ア ムーブ Dance & Rhythm Action, Basuto A Mūbu Dance & Rhythm Action), but in all other regions it was released as Bust A Groove, to avoid a trademark conflict with the Japanese puzzle game Puzzle Bobble, which was released in North America and Europe as Bust-A-Move.

The sequel, Bust A Groove 2, unlike its predecessor, wasn't planned to be released in Europe, and Bust A Move: Dance Summit 2001, the third game in the series, was released only in Japan on the PlayStation 2.

  1. ^ "Daily Mirror from London, London, England". Newspapers.com. 1998-11-20. Retrieved 2024-03-29.
  2. ^ LTD, SQUARE ENIX CO. "バスト ア ムーブ Dance & Rhythm Action | SQUARE ENIX". www.jp.square-enix.com. Retrieved 2024-03-09.
  3. ^ "11/24/98- 989 Studios Ship Bust A Groove". 1998-11-24. Archived from the original on 2001-02-25. Retrieved 2023-10-06.
  4. ^ "Bust A Groove at the Arcade". GameSpot. 2000-04-28.
  5. ^ "NG Alphas: Bust-a-Move". Next Generation. No. 37. Imagine Media. January 1998. pp. 136–7.

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