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Blizzard Entertainment information


Blizzard Entertainment, Inc.
Formerly
  • Silicon & Synapse, Inc.
  • (1991–1993)
  • Chaos Studios, Inc.
  • (1993–1994)
Company typeSubsidiary
IndustryVideo games
FoundedFebruary 1991; 33 years ago (1991-02)
Founders
  • Allen Adham
  • Michael Morhaime
  • Frank Pearce
Headquarters
Irvine, California
,
US
Number of locations
9 studios and offices
Key people
Johanna Faries (president)
Products
  • Diablo series
  • Hearthstone
  • Heroes of the Storm
  • Overwatch series
  • StarCraft series
  • Warcraft series
ServicesBattle.net
Number of employees
13,000 (2022) Edit this on Wikidata
Parent
  • Davidson & Associates
  • (1994–1998)
  • Vivendi Games
  • (1998–2008)
  • Activision Blizzard
  • (2008–present)
SubsidiariesBlizzard Albany
Blizzard Boston
ASN
  • 57976
Websiteblizzard.com

Blizzard Entertainment, Inc. is an American video game developer and publisher based in Irvine, California. A subsidiary of Activision Blizzard, the company was founded in February 1991 as Silicon & Synapse, Inc. by three graduates of the University of California, Los Angeles:[1] Michael Morhaime, Frank Pearce and Allen Adham. The company originally concentrated on the creation of game ports for other studios' games before beginning development of their own software in 1993, with games like Rock n' Roll Racing and The Lost Vikings. In 1993, the company became Chaos Studios, Inc., and then Blizzard Entertainment soon after being acquired by distributor Davidson & Associates early in the following year. Shortly after, Blizzard released Warcraft: Orcs & Humans.

Since then, Blizzard Entertainment has created several Warcraft sequels, including highly influential massively multiplayer online role-playing game World of Warcraft in 2004, as well as three other multi-million selling video game franchises: Diablo, StarCraft and Overwatch.[2][3][4] Their most recent projects include the online collectible card game Hearthstone; the multiplayer online battle arena Heroes of the Storm; the remaster of the original StarCraft and its expansion Brood War, StarCraft: Remastered; the replacement and sequel to the multiplayer first-person hero shooter Overwatch, Overwatch 2; the ninth expansion for World of Warcraft, Dragonflight; and the sequel to Diablo III, Diablo IV. The games operate through Blizzard's online gaming service Battle.net.

On July 9, 2008, Activision merged with Vivendi Games, culminating in the inclusion of the Blizzard brand name in the title of the resulting holding company.[5] On July 25, 2013, Activision Blizzard announced the purchase of 429 million shares from the majority owner Vivendi, which resulted in Activision Blizzard becoming a completely independent company.[6] Since 2018, the company's reputation has suffered from a series of poorly received games, controversies involving players and staff, and allegations of sexual harassment and other misconduct against leading Blizzard employees.[7] In October 2023, Microsoft acquired parent company Activision Blizzard, maintaining that the company will continue to operate as a separate business. While part of the larger Microsoft Gaming division, Blizzard Entertainment retains its function as the publisher of games developed by their studios.

Blizzard Entertainment hosts annual gaming conventions for fans to meet and to promote their games: the first BlizzCon was held in October 2005 at the Anaheim Convention Center in Anaheim, California, which is where all of their conventions have been held since.[8] BlizzCon features game-related announcements, previews of upcoming Blizzard Entertainment games and content, Q&A sessions and panels, costume contests, and playable demos of various Blizzard games. Blizzard WorldWide Invitationals were events similar to BlizzCon held in South Korea and France between 2004 and 2008.

  1. ^ Cite error: The named reference UCLAHonorDinner2006_11_06 was invoked but never defined (see the help page).
  2. ^ Sarker, Samit (August 4, 2015). "Diablo 3 lifetime sales top 30 million units". Polygon. Archived from the original on August 6, 2015. Retrieved August 5, 2015.
  3. ^ Brendan Sinclair (May 31, 2009). "Starcraft II by end of 2009, Call of Duty expanding to new genres". GameSpot. Archived from the original on June 2, 2009. Retrieved June 14, 2009. (until 2009: 20M)
  4. ^ "Overwatch just reached 35 million players". PCGamesN. October 16, 2017. Archived from the original on January 9, 2021. Retrieved January 8, 2021.
  5. ^ Activision, Inc (July 10, 2008). "Vivendi and Activision complete transaction to create Activision Blizzard". Vivendi Universal. Archived from the original on August 10, 2015. Retrieved May 19, 2015.
  6. ^ Activision Blizzard Announces Transformative Purchase of Shares from Vivendi and New Capital Structure Archived July 28, 2013, at the Wayback Machine. Retrieved July 25, 2013.
  7. ^ Messner, Steven (July 31, 2021). "How Blizzard's reputation collapsed in just 3 years". PC Gamer. Archived from the original on September 28, 2021. Retrieved July 31, 2021.
  8. ^ "BlizzCon 2019: Everything you need to know including how to watch and what to expect". ONE Esports. October 31, 2019. Archived from the original on September 28, 2021. Retrieved February 8, 2021.

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