The box art depicts an X-ray of the cyborg protagonist's hand.
Developer(s)
Origin Systems
Publisher(s)
Electronic Arts
Director(s)
Ken Demarest
Producer(s)
Eric Hyman
Artist(s)
Bruce Lemons
Writer(s)
Jack Herman
Composer(s)
John Tipton
Platform(s)
Windows 95, MS-DOS
Release
NA: March 29, 1995
EU: 1995
Genre(s)
Action-adventure
Mode(s)
Single-player
BioForge is a 1995 action-adventure game developed by Origin Systems and published by Electronic Arts for MS-DOS. Set in the future, the player controls an amnesiac cyborg trying to escape the research facility in which they are being held prisoner.
BioForge was developed as an interactive movie making use of motion capture, voice acting, and multiple camera angles.
BioForge received mixed reviews. Work was started on a sequel for the game, which was then re-scoped as an expansion pack, and ultimately cancelled. BioForge was re-released on GOG.com in 2012.[1]
^"Release: BioForge". GOG.com. October 18, 2012. Retrieved 2020-05-21.
BioForge is a 1995 action-adventure game developed by Origin Systems and published by Electronic Arts for MS-DOS. Set in the future, the player controls...
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worked on Wing Commander and developed 3D, texture-mapped characters in BioForge.[citation needed] As a Director of Technology at Origin Systems, Demarest...
copy" of other titles, unfavourably comparing the game as "no match for BioForge or Cyberia". George Soropos for Hyper noted the full motion video gameplay...
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fans are in for a 'Shock'". Boston Herald. FEATURES; Pg. 047. "PRESCREEN; Bioforge, System Shock". Edge. No. 10. July 1994. pp. 35, 36. "Irrational Games...
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Berkshire arrives, Lowell jettisons the bio-dome to safety. He then detonates nuclear charges, destroying the Valley Forge, the damaged Huey, and himself in...
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