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1983 video game
Designer(s)
David Lo
Platform(s)
TRS-80, MS-DOS, Atari ST, Unix
Release
1983[1][2]
Genre(s)
Text adventure
Mode(s)
Single-player
Beyond the Tesseract is a text-based adventure game developed in 1983 by Canadian author David Lo for the TRS-80. The game was notable[according to whom?] for its unique take on the genre and approach to mathematical entities and abstract concepts.[1]
In one section the player must navigate a text adventure game, inside the text adventure game. In another the player, while asleep, derives a proof using physical representations of various symbolic logic components.[1]
The game is intentionally vague using a VERB NOUN gameplay mechanic with a vocabulary of just 200.[3]
In 1988 the game was rewritted from BASIC to C as V2.0, for MS-DOS and Atari ST; included was a patch file for V2.0p making it portable to Unix environments. It was published on Usenet that year, where it received a small patch submitted to fix issues in the Unix port, which became version V2.1p. In 2003, it was ported with minor modifications to the Z-machine interactive fiction standard virtual machine by Andrew Plotkin.[4]
^ abc"Beyond the Tesseract - Moby Games". MobyGames.com. 2008-10-31.
^"Beyond the Tesseract". Wurb.com. 2008-10-31.
^Cite error: The named reference Dave Lo was invoked but never defined (see the help page).
^"Beyond the Tesseract". Plover.net. Retrieved 2023-06-25.
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