Technological ability to interact with older technologies
In telecommunications and computing, backward compatibility (or backwards compatibility) is a property of an operating system, software, real-world product, or technology that allows for interoperability with an older legacy system, or with input designed for such a system.
Modifying a system in a way that does not allow backward compatibility is sometimes called "breaking" backward compatibility.[1] Such breaking usually incurs various types of costs, such as switching cost.
A complementary concept is forward compatibility; a design that is forward-compatible usually has a roadmap for compatibility with future standards and products.[2]
^Belleflamme, Paul; Peitz, Martin (2010), "Strategies in standard wars", Industrial Organization: Markets and Strategies, Cambridge University Press, ISBN 9780521862998
^Zeldman, Jeffrey (2006). Designing with Web Standards. Peachpit Press. pp. 15–16. ISBN 0-321-38555-1.
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In telecommunications and computing, backwardcompatibility (or backwards compatibility) is a property of an operating system, software, real-world product...
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operates twice as fast, and has four times as much memory. It retains backwardcompatibility with games initially developed for its predecessor. However, despite...
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software emulation for backwardcompatibility. Later models of the PS3 do not offer PlayStation 2 compatibility, though PS1 compatibility is retained. Some...
binary interface (ABI) for independent software vendors. To achieve backwardcompatibility, each subsequent version was purely additive. In other words, interfaces...
storage devices. While the support for AHCI ensures software-level backwardcompatibility with legacy SATA devices and legacy operating systems, NVM Express...
to complement the Game Boy Advance family and GameCube. However, backwardcompatibility with Game Boy Advance titles and strong sales ultimately established...
programming using Python interpreter for UEFI shell Modular design Backward and forward compatibility As of version 2.5, processor bindings exist for Itanium, x86...
handheld console for selected games. Initial Wii models included full backwardcompatibility support for GameCube games and most accessories. Later in its lifecycle...
Atari 2600 cartridges, making it one of the first consoles with backwardcompatibility. It shipped with a different model of joystick from the 2600-standard...