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Bytecode information


Bytecode (also called portable code or p-code[citation needed]) is a form of instruction set designed for efficient execution by a software interpreter. Unlike human-readable[1] source code, bytecodes are compact numeric codes, constants, and references (normally numeric addresses) that encode the result of compiler parsing and performing semantic analysis of things like type, scope, and nesting depths of program objects.

The name bytecode stems from instruction sets that have one-byte opcodes followed by optional parameters. Intermediate representations such as bytecode may be output by programming language implementations to ease interpretation, or it may be used to reduce hardware and operating system dependence by allowing the same code to run cross-platform, on different devices. Bytecode may often be either directly executed on a virtual machine (a p-code machine, i.e., interpreter), or it may be further compiled into machine code for better performance.

Since bytecode instructions are processed by software, they may be arbitrarily complex, but are nonetheless often akin to traditional hardware instructions: virtual stack machines are the most common, but virtual register machines have been built also.[2][3] Different parts may often be stored in separate files, similar to object modules, but dynamically loaded during execution.

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  2. ^ Cite error: The named reference Jucs_Lua was invoked but never defined (see the help page).
  3. ^ Cite error: The named reference Dalvik was invoked but never defined (see the help page).

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translate the source code into some intermediate form (often called p-code or bytecode), which is then passed to an interpreter which executes it. Programs compiled...

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MicroPython

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microcontroller. MicroPython consists of a Python compiler to bytecode and a runtime interpreter of that bytecode. The user is presented with an interactive prompt...

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which target the CLI compile to CIL. CIL is object-oriented, stack-based bytecode. Runtimes typically just-in-time compile CIL instructions into native code...

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